I love the graphics a lot. One of the greatest concept I've played in the entire jam. Amazing work, dev!
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The Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #82 | 2.955 | 2.955 |
Theme | #94 | 2.864 | 2.864 |
Overall | #131 | 2.391 | 2.391 |
Originality & Innovation | #145 | 2.364 | 2.364 |
Fun and Game Design | #156 | 2.273 | 2.273 |
Audio | #179 | 1.500 | 1.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Graphics are cool good effort there I think for an easy improvement you need more feed back from picking up a resource i.e visual, sfx and counter displayed. Keep at it :)
A nice start but way too little time to start to clear and build stuff before the first Z comes to destroy your home.
i really like the art in the game, feels warm, but the towers don't really do anything (shooting or anything) and the zombies can take them down in 1 hit, that's kinda impossible to last more than few seconds(or at less for me >.<) with a lil balancing and audio am sure it can be a great game :3
Thank you for your comment! Unfortunately, I didn't have time to implement the towers and the torches mechanics, though I still left them in to show the building mechanic! I had issues with the zombies aswell so I "band-aid"ed the building-destroying aswell.. Audio is something I also had big plans for aswell (composing a retro-but-medieval style theme and custom sound effects). Being my first game jam while learning the GDevelop workflow design, I really underestimated my time-management. Despite all this, I had a lot of fun making this little prototype, especially the art, wanting to make pre-rendered "fake-3D" sprites à la Donkey Kong on the SNES, and I'm really happy that you enjoy it :)
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