Play game
The Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #82 | 2.955 | 2.955 |
Theme | #94 | 2.864 | 2.864 |
Overall | #131 | 2.391 | 2.391 |
Originality & Innovation | #145 | 2.364 | 2.364 |
Fun and Game Design | #156 | 2.273 | 2.273 |
Audio | #179 | 1.500 | 1.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the graphics a lot. One of the greatest concept I've played in the entire jam. Amazing work, dev!
Amazing graphics ❤️❤️❤️
Graphics are cool good effort there I think for an easy improvement you need more feed back from picking up a resource i.e visual, sfx and counter displayed. Keep at it :)
Good start and nice graphics
Graphics are beautiful. Good luck!
Thanks for the comment! I really enjoyed making the graphics!
A nice start but way too little time to start to clear and build stuff before the first Z comes to destroy your home.
Thanks for the comment! Yes at first there was supposed to be a little delay until the night arrives (another mechanic I didnt have time to make) so for now people are in a rush but you can drop ressources on the zombies head to kill them while clearing up the place :p
Simple game but funny ! i like your art but the tower and torch dont do anything ;0
Thanks for the comment! Yea unfortunately I didnt have time to fully implement those :( The torch was supposed to make light during night-time (another mechanic I couldnt put in) and the towers were supposed to help you fight off the zombies.. Though i'm really glad you liked the art!
Fantastic graphics, and a good start! Looking forward to your next games, hopefully they will be more finished!
Thank you for the kind comment! Making the graphics was my favorite part and I'm really happy people like them aswell! Tho I still have to get better at time management skills :)
Graphics are awesome. Well done for a start.
Thanks alot! Making the models and rendering them as sprites for a 2D engine was my favorite part!
Would you please let me know what software are you using for your 3D graphics.
Yes of course, im using Blender. It's a free and open source software that can do so, so many things, 3D and even 2D. Been using it for years and I still learn everyday, I 100% recommend you at least try it
It is so kind of you. Thank you.
The intro page of your game looks really nice. I love tower defense like games.
With the right graphics and mechanics this game has great potential!
Thanks you for the comment! The graphics (including the intro page) was my favorite part of making the game (tho it might be the worst 3d-modelling I ever made, but it was still a lotta fun!) I might go back and fix the events/mechanics up to make the game it was originally supposed to be :)
I see :) Good luck with that! :)
Interesting game. It seems like it has a lot of potential
Thank you for the comment! For now it's an incomplete mess but i'll probably go back to it, fixup all the "band-aid"ed mechanics, add sounds and actually finish this up!
Good idea. Game rated & enjoyed.
Thanks alot! I'm happy that you enjoyed this incomplete mess, I will check your game in return :)
You're welcome. Cheers.
Can wait see how you finish you project
Good luck!
Thanks for the comment! At first I wasn't so sure if I would ever finish this game, but comments like this make me wanna go back to it and actually fix up all the unfinished part and have at least just a small but complete "real game" :)
i really like the art in the game, feels warm, but the towers don't really do anything (shooting or anything) and the zombies can take them down in 1 hit, that's kinda impossible to last more than few seconds(or at less for me >.<) with a lil balancing and audio am sure it can be a great game :3
Thank you for your comment! Unfortunately, I didn't have time to implement the towers and the torches mechanics, though I still left them in to show the building mechanic! I had issues with the zombies aswell so I "band-aid"ed the building-destroying aswell.. Audio is something I also had big plans for aswell (composing a retro-but-medieval style theme and custom sound effects). Being my first game jam while learning the GDevelop workflow design, I really underestimated my time-management. Despite all this, I had a lot of fun making this little prototype, especially the art, wanting to make pre-rendered "fake-3D" sprites à la Donkey Kong on the SNES, and I'm really happy that you enjoy it :)
A good attempt. Its hard to learn an engine whilst building a game. It's a shame you didn't get chance to finish your idea as it has a solid base to it. I enjoyed the idea of dragging and dropping resources onto buildings as well as clearing space for the buildings.
Thank you for the comment! Yes, unfortunately I couldn't finish this project, time management is an harder skill than I thought, especially when unexpected things happen. Though I am glad you enjoyed the ideas!