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Don't get stuck!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #67 | 3.272 | 3.778 |
Audio | #87 | 2.694 | 3.111 |
Juice | #97 | 2.598 | 3.000 |
Theme | #110 | 2.598 | 3.000 |
Overall | #112 | 2.502 | 2.889 |
Fun | #117 | 2.406 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was confused at beggining but as the game progressed i understood what to do and this was such a satisfying game to play
also i think the dash mechanic could get a rework
overall amazing game :D
hi,
Thx for an opinion! I hope it will help me make better games in the future!
Have an amazing day!
It was a bit confusing as to what I was supposed to be doing, especially since the dash wasn't televised super well (I didn't even think it did anything until my 2nd run!) The score also doesn't reset when you lose hehe
Love the visuals though, major props to whoever worked on those =)
Hello and gj for the game. Probably the dash mechanic should be explained better since i had no idea on how to push back some pillars. Graphics and idea are fun ^^
Hi !
The game is pretty cool, the concept is simple but rather well executed. The main issue is, in my opinion, the huge lack of feedback on the dash mechanic. Whether I was spamming my mouse or keeping it pressed, moving or not, I could not figure out clearly when I was dashing or not. Sometimes I managed to push the pillars really fast, which felt good, sometimes on the contrary it just did not want to and since I could not understand how to perfectly dash, this was a bit punishing.
Also, the mouse button to dash seems strange to me. You can keep it, but since your game has almost no input, you could have add at least the space bar. It also seems than the strength put on pillars is not related on movement speed, which I would have expected since you have a dash mechanic.
About the scoring system, first the score does not reset through runs, which is a small issue, but I'm not sure about such a design. Make a pillar recoil is not something I'm doing for scoring, I'm doing it to survive and play a little bit longer, so I believe a timer would've been a better idea. Or, if you're going for a score, then it could be interesting to make the game a bit more arcade, with some combo system allowing to push many pillars at once, or something cool like that giving a real meaning to the score value :)
Also not a fan of the game over system. This feedback is just my personal opinion, it's not bad but I did not feel "stuck" when two pillars were touching. I'd have feel stuck if I got stuck between two pillars that had collided and could then not be moved, which would mean my death will eventually come since I got nowhere to run, and then the game is over when you get crushed (or just when you get collided by the two opposite sides of the same pillar, I don't want the cute character to get crushed :D).
Other that those feedback, this was nice to play :) the game is cute, self explanatory and with some more juice, it would have a nice replay value ! It also lacks sound design, score UI should not be centered left, etc. they are a few minor things to improve, but overall it is good and you should definitely work on it a little bit more and publish a polished version ! I'll play it if you do so :D
Hi!
I just want to thank for that big post!
That was my first game jam and i am so happy that i got some feedback!
I think i wont polish that one tho :c . the main problem was a time zone- the coder was only active like 1 hour a day and didnt playtest at all. I hope in the next game jam it will change tho :D
Hope u have a great day!
Very cool art. I wonder why you need to use the mouse to dash and not the keyboard?
Looks cool
The art style is really cool
thanks! I was trying to do my best(i did all the graphics in 3 hrs)