Nice idea to be able to move the crates, but doing so with the mouse felt disconnected from the game reality. For some reason, my arrow keys were not working, so I couldn't move :(
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Don't Lose my Speed!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| PRESENTATION | #138 | 2.467 | 2.467 |
| FUN | #146 | 2.000 | 2.000 |
| OVERALL | #155 | 1.867 | 1.867 |
| JUICE | #161 | 1.667 | 1.667 |
| THEME | #166 | 1.467 | 1.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
none
Comments
Couldn't really move at all because of the crate collision. Good artstyle though!
Art is great but I had a lot of collision problems with the crate :'(
Art is pretty, crate mechanic is quiye interesting to play around but technical condition leaves much to be desired: player constantly clips through the crate and player can retain some force after death and move. In order to handle game you need to constantly switch hand between keyboard and nouse (or have three hands: for space, arrow keys and mouse).
I think moving the box around independently is pretty innovative feature. The control setup was very awkward since I wanted to move mouse (right hand) and arrow keys to move (right hand, can't use mouse same time....or if I use left hand on arrows then jump (spacebar) is not easily accessible. Moving character with WASD, jump space, mouse in right hand would likely be an improvement.
I was able to get pretty far just carrying the guy around on the first box...pretty far. But there is something that make the guy fall through the box (even falls through at the very start sometimes). Other times, after moving around and falling off box, the guy would no longer move with arrow keys at all.
Overall, the game idea is good and has some neat new mechanics.
What I liked:
- I really like the idea of having a platformer that uses a mouse to move objects around the screen for platforming puzzles. It's very creative and if executed well could make for a very unique game
- The art style is nice and clean
What could be improved:
- It seemed very buggy to me. I couldnt get past the first room because it seemed like I should be able to stand on the box to avoid the spike, but I died anyways
- The controls should allow you to do all the movement you need with one hand, and all the crate movement with the other. Having to switch my hand back and forth from the mouse added a layer of physical dexterity that felt tedious
- The top part of the tutorial was cut off, so it took me a while to figure out that when I die I lose my speed
What I liked:
- I really like the idea of having a platformer that uses a mouse to move objects around the screen for platforming puzzles. It's very creative and if executed well could make for a very unique game
- The art style is nice and clean
What could be improved:
- It seemed very buggy to me. I couldnt get past the first room because it seemed like I should be able to stand on the box to avoid the spike, but I died anyways
- The controls should allow you to do all the movement you need with one hand, and all the crate movement with the other. Having to switch my hand back and forth from the mouse added a layer of physical dexterity that felt tedious
- The top part of the tutorial was cut off, so it took me a while to figure out that when I die I lose my speed
The game play idea is interesting.
The in-game helps disappear too fast, I did have the time to read. Also the control are not easy to use, I would need 3 hands to use arrows + space bar + mouse.


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