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A jam submission

Necrow Co.View game page

Short platformer made for GBJam9
Submitted by ZahranW (@zahranworrell), KingW — 3 days, 14 hours before the deadline
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Play little game

Necrow Co.'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.5984.598
Overall#14.6094.609
Soundtrack/SFX#24.5654.565
Graphics#24.8264.826
Gameplay#44.3914.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page

this looks great, one question tho,  is the gb file available for download?

Developer

no it’s not a real gameboy game

thanks for telling me

Jam HostSubmitted

Congratulations on ranking first place in GBJAM9!

Please pick your prize and provide an address to send it to, or you can defer your prize to the next person down the list.

Prizes are listed here: https://itch.io/jam/gbjam-9

You can contact me privately via the contact form on my website ( http://polyducks.co.uk ), through Twitter DMs (@polyducks) or Discord (@polyducks#3597).

There is one prize per entry.

Congratulations once more!

-Polyducks

i knew this would win

Submitted (1 edit)

What an amazing platformer!  It made me feel like playing a lost Kirby game!

The flying mechanic is so fun to use, the attack is satisfying (the range is good enough, the cooldown is not too long, super well implemented). 

If I can give one tiny minor feedback: I'm not a big fan of having to hit enemies 3 times. Some enemies work fine with that but others felt out of place. Let me explain. Sometime, the platforms were not that wide which forces the player to either:
1) jump on the platform, try to get 3 hits as fast as possible before the enemy reaches you (which I try every single time) and then if not fast enough, took damage because you can't really get the 3rd hit in time, or
2) give 2 hits, drop down the platform below, wait for the enemy to be in a more vulnerable position and hit him again for the 3rd hit, which kills the momentum of the platforming part. Some enemy though, I couldn't do that because it follows me,
3) try to hit the enemy by doing tiny jumps and time yourself to shoot while in the air.

So I was in a position where I had so much fun flying and platforming, and once in a while, I had to stop my momentum, stop for a few seconds to kill some enemies and continue. I wish sometime I could just fly, step down without stopping, hit an enemy, continue, etc.  So what I did instead, is just trying to avoid enemies so I wouldn't attack anybody.

Once again, very minor playtest feedback :) 
I'm impressed with how polish the game is. You did amazing! Great job

Viewing comments 24 to 21 of 24 · Next page · Last page