Amazing that you could create the skeleton of a beat 'em up in such a short time. The graphics are nice and the characters look really charming! My only two critiques would be a bigger viewport (maybe scale the resolution by 4 or 5) and add invulnerability time. Overall, really neat!
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Calamity Realm Pocket's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy-ness | #154 | 3.146 | 3.300 |
Audio | #156 | 2.288 | 2.400 |
Overall | #167 | 2.598 | 2.725 |
Fun | #169 | 2.384 | 2.500 |
Graphics | #173 | 2.574 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Neat little concept! reminds me of a gba version double dragon. few things. I wish i had the option to turn on and off music so i didn't have to mute audio.
Its hard to tell but I think I see 5 colors. You have your 4 primary colors of the game, but when you teleport its black and not dark purple....so that might have been a slight oversight.
I'm not sure if it was me or if others had this issue, but I had no way to scale the game up from the 160x144 resolution. and even with chrome at 6000% it was still a bit difficult to see what was happening. Not sure if it was on my end tho. If in your future jams you could ad a 1x or 4x mode so the person who is playing can see it at original gba size + scaled up to play.
overall very fun little concept that you could build out!
Props to you for creating the foundation to a beat em' up, that is by no means easy, especially within the time limit! The art and music aren't too bad either!
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