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A jam entry

KanyonKarver_GBView game page »

KanyonKarver for GameBoy Jam
Submitted by kro13 with 2 days, 3 hours before the deadline

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Visit KanyonKarver_GB's game page


CriteriaRankScore*Raw Score
Gameboy Feel#2342.5002.500
Overall Gameplay#2741.9001.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Music is great, controls of this game is very challenging.

Random generation of tracks are pretty fine idea,

but I don't feel the difficulty setting works and very hard to run smoothly..

More polishing would make it better!


Pretty fun!

Nice music, very pretty graphics, nice idea for the gameplay, althought the controls were really hard, even with the hardest sensitivity it was hard to maneuver (I just realised is intended to be played on mobile).


music is made by this guy, if anyone's interested


Thank you all for the feedback=) this game was actually intended to be played on mobile devices, using gyroscope based control. And of course it supposed to be a full screen, but it does not satisfy the jam rules =). What about keyboard control -- i've tried it as well but it doesn't give this smooth feeling, like mouse or gyroscope does. For those, who found it unable to play, i'd recommend setting the mouse sensitivity to maximum. It looks like standard settings are not sensitive enough in some browsers.


I was not able to play it in the browser due to the mouse control. It also break the GB feeling.

It's not too late to upload a new version with keyboard controls.


Not sure why you went with mouse controls over arrow keys. The game is very difficult to play. Nice music and concept.


I agree with the previous comment from sarary_cow. But I would like to add that I really enjoyed playing it. The music is fantastic as well. Many games that I have played from this jam have been really hard on the ears, but not this one.

You should keep on working on this, because I would definitely like to play some more of it!


This is a good base but it needs a bit more of polishing. First of all I'd scale the game to fit the whole screen. Regarding gameplay I would add any kind of objective or incentive (score for example) to keep playing.