Did you C or ASM for this? Just guessing but it looks like it was a technical challenge to do. Very cool handling and the HUD is very tight. Sound is great too. I haven’t completed two laps yet but I started to get the hang of it. Great work.
Thanks! Its mostly written in C using GBDK2020. Only the scanline interrupt is in ASM to get faster code. You can download the source code and have a look into it if you are interested.
Comments
Great game, smooth as silk, you really got the F-Zero experience looking great on the Game Boy.
This is an awesome game! It plays beautifully!
Did you C or ASM for this? Just guessing but it looks like it was a technical challenge to do. Very cool handling and the HUD is very tight. Sound is great too. I haven’t completed two laps yet but I started to get the hang of it. Great work.
Thanks! Its mostly written in C using GBDK2020. Only the scanline interrupt is in ASM to get faster code. You can download the source code and have a look into it if you are interested.