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PokeTrainingChamber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #37 | 2.983 | 3.444 |
Audio | #51 | 1.540 | 1.778 |
Gameplay | #59 | 1.540 | 1.778 |
Originality | #62 | 1.732 | 2.000 |
Overall | #62 | 1.636 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
To find an suitable idea for the theme
What was the most fun part?
art and design
Anything else to add? (important controls, assets used, special mentions, etc)
use WASD to move, shoote with Mouse Button L, Jump with Space
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Comments
interesting little semi pong style dodge your own shots fired game. I am with James on the score system as well would be fun to gain points based on dodging or amount on screen over time.
Thank you! Happy you like it! The dodging idea is neat! I see you made also a nice shoot em up :)
Interesting idea and I like the way you essentially set your own challenge by firing off the shots. It would be fun if there were a score system that counted up over time and went faster the more shots you had :) Nice work!
Thank you for playing! The time counter is a really good idea and would help with camping :)
Despite not knowing the goal of the game I still gain scores for some reason. The game is not much fun honestly, but its better than no game.
Every projectile shot is a point. You have to shoot projectiles into the chamber but they bounce back from the walls and you have to avoid them. Thank you for playing! I didn't have time left for instructions.