Really impressive for a weeks time. I would second what Carlos Rodriguez stated. lots of potential here.
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The Best Drifting Devil Slayer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #18 | 3.241 | 3.909 |
| Overall | #21 | 3.317 | 4.000 |
| Design | #26 | 3.090 | 3.727 |
| Audio | #26 | 2.789 | 3.364 |
| Visual | #43 | 2.789 | 3.364 |
| Originality | #49 | 2.638 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
Sound Design
What was the most fun part?
Implementing 2.5D mechanic
Anything else to add? (important controls, assets used, special mentions, etc)
As per game page
Comments
Alright, so I have some feedback, hope you like it :)
Cool things:
- The game is FUN, it has potential, although I know it has almost the same concept as GTA, still it got me entertained 100% of the time.
- The feeling of shooting and killing people (oh don't get me wrong, virtual people! XD) was nice, you nailed it.
- Car physics is just great, I wouldn't modify it. Same for the player. I wouldn't modify any physics at all.
- I'm impressed you did this in 1 week, I can only imagine what you can do in more time.
Cool things but areas of opportunity:
- The game would be better with better UI images, transitions, etc.
- Graphics are good but they can be better.
- The audio is good but I guess different tracks could fit better for this kind of game.
I'm going to subscribe to your channel in case you upload a new version of this game. Congrats! You just sent me back to the old good times playing GTA 1 on my rusty PC.
Thank you so much for the detailed feedback. This is my 4th GTA-2 like (I really love the genre) and i'm starting to get better at it (I feel anyway). This did help me for this jam as I could re-use a lot of code from previous attempts and just modify it for this. The car physics has been a pain for me and I think this 2.5d approach feels much better than my previous attempts. I also learned a bunch of new stuff for this Jam (shaders, 2D lights, blend trees etc). Most of this title (first 4 days of the jam) were actually written from a hospital bed (minor op) so I had a LOT of free time for this. I agree with all the points raised and REALLY appreciate the feedback.
good shooting game. particles effects are cool. light effects on objects are very nice. enemy are cute . you can shoot well their bullet . with the car , it 's like you are in GTA 5. i can see lots of works and scripts on this game :) it 's nice that the car or objects breaks when you shoot on them... a nice tutorial, lots of works. congrats.
This was fun. The car control felt nice and shooting felt pretty smooth! I obviously like the sneaky Scoot Kaboom in there too :D Nice work!
like the tutorial you put in the main menu.
plan on working on the game more after the jam?
nice cosplaly of the vice city!) i had fun...great job on making multiple mechanics







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