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A jam entry

TimeGunnerView game page »

Control Time While Shooting Things
Submitted by Benbojangles (@benbojangles) with 2 hours, 50 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Graphics#293.1003.100
Theme#323.0003.000
Overall#402.5502.550
Audio#402.4002.400
Overall#492.5002.500
Fun#522.1002.100
Gameplay#542.2002.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
Control time while shooting things

What controls do you need to use?
Move: Arrow Keys, Jump: Z, Shoot: X, Slow Time:Ctrl, Speed Up Time: Shift

How did you bring the theme of Time into your entry?
You can slow down and speed up time

What was the most interesting part about making the game?
Discovering and using Time.timeScale

Anything else to add?
It's short and buggy, but hey, it's a game jam game.

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Comments

You know what? This is actually quite a short, sweet game. While I definitely think the game could be expanded upon, I had quite a lot of fun. I loved jumping bullets, but found it hard to shoot the enemies when they were shooting at me so much. I think if the enemies gave a bit more of an opening, it would be slightly easier. 

I loved the art style, and I think you did a great job.

First Impressions: The art is quite cute, the only thing that didn't quite feel as great as the rest was jumping - the animation and the airtime. Music was cool, especially if you made it yourself!! 

Constructive (honest) feedback: Bullets should probably move faster than you. The time slowdown would maybe feel better maybe if you slowed down your audio too - you could adjust the audioclips pitch in order to get a slow down / speed up effect. Very short game without much of a challenge, but it was cool and nice foundation you can maybe expand on! 

Nice work for a GameJam! The controls were a bit much for me. I am finding as I make more games and game mechanics, that if you're gonna use several buttons, having them all on the same 'row' has been better IMHO.

Some neat idea, and a great way to start figuring out how to get into Unity!

Cool foundation to build on. I'd suggest destroying the bullets after a certain amount of time (I didn't even see an enemy in my first run as I was just shooting randomly), and making the jump a little more fluid. The use of slowdown/speedup was good though.

Developer

the bullets actually do get destroyed after time. I think it's a bit to long after though

Pretty solid! It was short but that doesn't matter, i really liked it. Some more enemies would be cool though! I really like the sprites and the way you put changing the time into the theme.