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Shandy Pants Studios

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A member registered Nov 29, 2014 · View creator page →

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Glad you enjoyed it! All the music was written specifically for the the jam, but I believe the hacking music is the one you mangled for me on the Discord. 

You know what? This is actually quite a short, sweet game. While I definitely think the game could be expanded upon, I had quite a lot of fun. I loved jumping bullets, but found it hard to shoot the enemies when they were shooting at me so much. I think if the enemies gave a bit more of an opening, it would be slightly easier. 

I loved the art style, and I think you did a great job.

Hi Hob! As a fellow Construct 2 dev, I want to say well done on finishing the game. I really liked the concept, and it left a smile on my face.

There are a few improvements I can suggest to make the game better. As Keyb said earlier, letting the user press a button to move on text is definitely a good idea. To do this, just add the keyboard object in under "Add new object". Then in the event sheet, write "On key pressed (Space)", and add another condition. Then the second condition should be "If [NameOfText].text = [Previous piece of text]" Then the event should be "Set [NameOfText].text = [New piece of text]". Just do this for each line of text, and you're good. 

The other thing is that you can use effects to embellish the graphics a bit. Don't worry if you're not a graphic designer (I'm not either). Adding in a flash of something when the creature at the end comes in would really make it more dramatic. Possibly a screen shake as well. If you're using the scrollto behaviour, just go to [Character]-[Shake] in the events.

Otherwise, I think you did a great job, and I can't wait to see how you progress in the future!

If this jam had a category for story, this game would easily get 5 stars. No other game has made me laugh so much. The gameplay is solid, and while I think the controls can feel a little floaty, it doesn't subtract too much from the main experience. There is a decent amount of enemy variety which helps to mix the game up, and I just found it a lot of fun. Well done!

Oh right. I didn't see that. Great stream BTW!

Wow. This game feels so polished. I just can't believe you've done something like this in such a short space of time. The animations are superb, and I love the parallax effect on the backgrounds. The concept fits perfectly with the theme, and the concepts of the game are really well explored. 

My suggestions are more just small quality-of-life improvements. While the "9 lives" idea is funny at first, it's not so fun when you have to start at the very beginning, going through all the tutorial stages again. Especially when a couple of deaths feel quite cheap, and the overall difficulty spikes nearer the end. 

I would love just a couple more keyboard bindings as well. Have two keys to the slow/moving time would be good, and possibly a key to reset the time of all the objects. 

This isn't really game related, but a slightly higher-resolution thumbnail might help the game stand out better. This was one of the last games I got to, and I think it's because the thumbnail blurred in with the rest. 

On the whole though, I'm in awe of just how much you've managed to do in a short space of time. This is truly one of the best games in the jam.

To start off, this game looks amazing. I love the progression between the builds, and I think it works seamlessly in a way I didn't think was possible. I think the game definitely fits in with the theme. 

When it comes to the gameplay, I'm really torn. While I understand that the gameplay was intentionally bad at the start, it didn't make it any less frustrating when I was playing the game. As much as I like the idea of the game gradually improving, I had to grind through the first parts of the game, in order to get to the final build. I think if you were to make this into a fully fledged  game, you still need to make the early builds enjoyable, as it could otherwise turn people off at the gate. I only managed to complete the game on my second playthrough, and I didn't even get to the final build the first time. 

Overall though, you certainly achieved your goal here, and I'm amazed you managed to do all this in 3 days. Well done!

This game looks really cool. I think it has a really memorable aesthetic which stands out among other games in the jam. 

I think the main improvement I would make is responsiveness. I had to restart the game whenever I wanted to try again, and since I only ever stayed alive for a few seconds at a time, it soon became tedious. 

Overall though, you've made a really neat looking game.

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I really loved the concept of this game. The graphics, while simplistic, work to it's advantage. This definitely stands out among the other entries!

This game was pretty fun. I managed to get 6585. I would love to see a mobile version of the game, as I think it would be great to play on the go. Well done!

Really fun game! I managed to get 34300. I think the mechanics are very cool, and there is a good variety of power-ups that help to change the game up. Overall a great experience!

Well done! I managed to get  177000. 

Hi tankbuster! I watched this game on the live stream, and thought it was a must-try. I think that it was spectacular that you managed to do this in the 3 days. 

The cinematic intro was amazing, and the voice acting was great. I think the game could be polished, so the car doesn't crash as much into random ice. Saying that, it's a jam game so it doesn't matter too much. I think that adding mouse controls for the camera would also improve the user experience.

Overall, you did a great job, and I look forward to whatever you do next!

For your first 'finished game, this is a really good attempt. The gameplay felt very zen, and it felt surprisingly relaxing (Bonus points for the music as well!)

If you want to expand upon this idea, some time-based challenges would be really cool. Maybe a leader-board as well would give the game a slightly more competitive edge. Saying that, you should be proud of what you managed to do, given the short time frame.

Very Nice. I got 118, 36 and 34. I think if expanded upon, with more levels, it could  become really competitive.

I had a lot of fun with this. I think the difficulty needs to scale up faster, but the gameplay loop is really exciting, and I think that if expanded on and polished, this could be something special. Well done!

Really cool concept! I love seeing all the creativity  that goes on in jams like this, and you've definitely hit the theme perfectly here. 

As your first game, this is a spectacular effort. All my first games were garbage, but you've made something that could easily be expanded to something amazing. 

Jam games don't need to be polished. This is by no means a 'failed attempt'. Don't worry about your game not looking good (Hint: I'm not a graphic designer either). What matters is that you tried and you submitted something, which is better than most people could ever achieve.

This game feels quite calming, and if not for the timer, would be a very Zen-like game. I always like a good puzzle game, and this is a very good puzzle game. I think this could suit a mobile game, or something like that. If it was slightly more expanded upon, it could be infinitely replayable. Overall, a great effort

I spent way longer than I should have playing this game. It was thoroughly enjoyable, and you should be proud considering it's your first solo game. The aesthetics reminded me of game like world of goo, and the platforming was tight, even if the jumping was a bit buggy. you might want to improve the camera, making it a bit more respondent to sudden movements. Overwise, this is a great effort!

Damn, this game deserves more ratings because it's really fun. I found the controls really responsive, and the game as a whole a blast to play. 

I found the gravity fields of the planets a great concept, but I think you could expand the game by making the enemies follow the same rules. It could become an additional mechanic to trick an enemy into the gravity field. 

Overall, I'm glad I played this game. Well done!

This game was a whole load of fun. I thought it added a unique spin on similar games, like gravity guy. The hourglass mechanic was just inspired. 

I'd say it might be better to zip the file than rar. For whatever reason Universal Extractor couldn't extract the file and I had to download Winrar. Otherwise, the game is superb!

This was a weird one, but I enjoyed the experience. I laughed while playing this game!

Short but sweet. Overall very fun experience. I like a good stealth game!

The game was made in Construct 2. Sprites and animations were all done in paint.net.

Really fun game. I managed to get 321 with 1:06 to spare, making sure not to use any of the discard cards. Besides the none bug, it was a really fun and addictive game!

I'm gonna be honest. I have absolutely no idea what is causing the black screen thing. I think it might be an engine issue. Were you using the 32-bit or 64-bit version of the game? Thanks!

Hi everybody, and welcome to the "4 Cats" Forums!

If you have already played the game, then I bet you have a lot of questions. There are a lot of things you need to figure out. However, we don't want people who haven't played the game to see any spoilers.


If you are posting something with spoilers, write [SPOILERS] at the beginning of the thread's title. make sure the title of your topic does not have any spoilers.


Thanks, and enjoy!

Ned Reid

Shandy Pants Studios