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Time Flys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.600 | 3.600 |
Overall | #15 | 3.500 | 3.500 |
Fun | #20 | 3.000 | 3.000 |
Audio | #27 | 2.700 | 2.700 |
Overall | #27 | 3.017 | 3.017 |
Theme | #40 | 2.800 | 2.800 |
Graphics | #50 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a brief description of your game:
It's a basic "stuff is falling" game, here's a quick overview:
- Blast stuff from the sides.
-- Standard - laser will blast a fly that matches it's color
- Get some power-ups to help
-- Power Up - Kill em All = any laser can kill any color
-- Power Up - Non Stop = laser doesn't stop, it will pass through the pile
-- Power-Up - Rapid Fire = nuff said
- You may want to move your guns faster or slower
- The game speeds up over time, so don't dilly dally
What controls do you need to use?
Use a Keyboard - Main Menu includes details for movement; Resolution 1280x720
How did you bring the theme of Time into your entry?
Time limits, Time of game speeds up over time.
What was the most interesting part about making the game?
Getting back into 2D, I have been learning and exploring 3D, this was a welcome change. Also, my coding style has improved over the past several months, Also I did all the graphics... I've come a long way since my first GameJam.
Anything else to add?
Thanks James. I hope you have fun with this entry. FYI I'm a.k.a. saneangel,, and I'm happy to be one of your supporters on Twitch!
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Comments
Fun game! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)
Really fun game! I managed to get 34300. I think the mechanics are very cool, and there is a good variety of power-ups that help to change the game up. Overall a great experience!
That's a lot of things you covered in 20 hours & it's just your 3rd game jam. Wow!!! Perfectly balanced game. The graphics is fantastic. The music track is really cool. I put it in the background & just chilled for a while.
10 out 5 for your effort, for your skills & for your amazing game.
You can really make this game bigger. It surely has potential.
Cheers man!
Thanks for the kind words! The time constraints are so intense, and so fulfilling. I have learned so much in a few GameJams. I think we both have a similarity in toying around with player control mechanics. Thanks again, and I look forward to seeing your future stuff. :)
Al'right man!
Thanks, I look forward to seeings yours too. Just hit me up when you have a new game!
I'll be sincere: I was a bit skeptical about this game. However, turns about this is a pretty good game!
It is creative and well implemented, being very simple yet interesting. The powerups sure help, changing the scenario from "almost losing" to "the screen is clear again".
However, I think there are two flaws, both quite minor (just my opinion, of course). First, I think you could clamp the cannons speed, and second, the gameplay gets a bit repetitive after some time. Either way, pretty solid for a 72hrs jam!
Glad you liked it, I only had less than 20 hours to actually do the work, so it was a challenge indeed.
Clamping the speed was my initial plan. Due to the lack of time, I ended up just using the Time.timeScale++ to make the game speed up. In hindsight I would have just increased the drop interval. So because of that choice, clamping was out (mostly because I was outta time). I figured people would use the down arrow to just slow them down as needed; however, the ratio of speed over time gets really big.
Also, given more time I would have totally expanded the game. On the trello board included bombs, blocks (blockers that had timers), a power up to freeze time (drops) and one to change laser color with the spacebar, and of course.... more colors.
So many ideas, so little time.
Thanks again for the feedback, I totally agree with you.
I see, for the time you had this is a solid entry as I said. Also, even if it isn't "good" that all those things were not implemented, it sure is good that you had lots of ideas, and surely would implement them with enough time: I believe this way you will not find yourself with plenty of time but no ideas, which is far worse than not having time but having lots of ideas, in future games.
Also, you're welcome!
Nice mix of puzzle and shooter!
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