This made me smile. Im happy you liked the game and thank you for the suggestions. I never thought about squash and stretching or having some time skip buttons but that would've been really cool implemented! Yeah I learned that the game doesn't feel that strategic because there are no ranged attacks but I'll remember these feedback for the next jam! Thank u for playing!
Recent community posts
That's 100% my fault for forgetting to add a how-to or an explanation. I've updated the game page with a little how-to. You click on the cards and click in the grey box where u want to place them. Thank you for reminding me!
Nice! I really like fast paced games and after a around 20-30 seconds i got used to the speed and i managed to get a score of almost 200k. The sounds were nice. Not so distracting and at the end it got really difficult! But overall pretty good!
Pretty solid! It was short but that doesn't matter, i really liked it. Some more enemies would be cool though! I really like the sprites and the way you put changing the time into the theme.
Thank you! The post processing stack really makes games look different. I originally wanted the game to look like it was played on an arcade machine but that didn't really work out.. But thanks for playing!
I forgot to write down notes of stuff to fix so I had forgotten about the colliders, my bad. Also forgot sounds.. As I mentioned to crude, the spawner was actuator from another game of mine that worked for some reason which is why the game ends at 14.600. Thanks for playing!
I got a little lazy with the enemy spawner as I took it from another WAVE based shooter of mine and it worked for some reason. You would know what the 3 is of you weren't so good at the game ;p It's the health, I didn't really want to explain everything to the player as I like when you have to figure it out yourself. But thank you for playing!