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Devlog Day 5 - Adding JUICE to the game :-)

A topic by Rheyan created May 21, 2025 Views: 143 Replies: 3
Viewing posts 1 to 3
Submitted(+1)

Day 5 of the #GDTVJam 2025. Today has been all about adding some juice and polish to what I already had. Firstly focusing on sound effects and then adding in some really cool explosions which come together to make the game feel a lot more fun to play IMO!

Submitted(+1)

I like these kind of games and this looks really good. Nice particle effect on the explosion, that free cartoon pack looks handy. Looking forward to playing :)

Submitted

when you instantiate the explosion particle effect you should also consider a Destroy(gameObject) on the ship imo, and perhaps give it an extra second or so before the Game Over pops up. On the Game Over canvas or panel or whatever you are using you could consider adding a fade animation to it, and changing the opacity from 0-1 whenever that gets enabled. I think that would just add a bit of feeling to that game over moment but again just my opinion. Game is looking great, and I really love that particle effects package. It's one of my favourite asset packs and its also in my jam submission that Im busy with.

Submitted

thank you yes I realised that this morning... I had a fancy explosion effect, but never actually got rid of the ship, doh!