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A jam submission

Berlin KompaktplanView game page

A foreigner is looking for a wonderful place in Berlin
Submitted by batiste carpinetty — 34 minutes, 49 seconds before the deadline
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Berlin Kompaktplan's itch.io page

Results

CriteriaRankScore*Raw Score
Story#5031.8864.000
Aesthetics#7082.1214.500
Music#7121.4143.000
Sound#7211.4143.000
Theme#7351.8864.000
Overall#7411.8864.000
Mechanics#7761.6503.500
Fun#7821.6503.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
No

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Comments

Submitted (1 edit)

great style and super unique concept. the clues are VERY sparse and mostly repetetive though. so in the end I still clicked randomly on all green spaces to find it. it's probably hard to create a balanced puzzle like that based on real places, but I enjoyed the tour through berlin none the less (I think it's the first time my actual home adress was featured in a game)

but I also wouldn't consider the place you are looking for a green area worth recommending ;-) it's mostly concrete and some patches of grass! I mean, have you ever been to Rehberge? now THAT is truly a magical green space...

Submitted (3 edits) (+1)

Why is there no WebGL build, did you use C#?

You may want to give the game's page some love with some theming

What's this?

> ERROR: Cursor image too big. Max supported size is 256x256.
>
  at: _get_cursor_image_from_resource (servers/display_server.cpp:1244)

The hand you're moving is flickering very madly on my machine...

OpenGL API 4.6 (Core Profile) Mesa 24.2.8-1mx23ahs - Compatibility - Using Device: AMD - AMD Radeon 780M (radeonsi, gfx1103_r1, LLVM 15.0.6, DRM 3.49, 6.1.0-33-amd64)

CPU:
  Model name:             AMD Ryzen 9 7940HS w/ Radeon 780M Graphics

using the integrated graphics, on MX-Linux running KDE for the desktop.

I guess I will have to try it again when I'm back home, on the other machine...

Developer (1 edit)

Hi. First of all, thanks for your comment!

There is no WebGL build at the moment because I had a problem with the cursor. It's not about C# (the game is scripted with GDScript) but I'm using a custom cursor that's too big. The error message is related to this.

I'm trying to fix this but it means recoding the whole hand behaviour and I'm not sure if that's allowed by the game jam rules :/

And yeah, I also need to pimp the game page a little bit too >_<'

Submitted (1 edit) (+1)

I'd say it's a game-breaking bug and you should be allowed to fix it. If in doubt, contact Janna about it on Discord.

When you upload new builds just make sure to keep the older versions you submitted for the jam originally for download, so one can compare what you had with the updated versions.