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batiste carpinetty

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A member registered May 11, 2021 · View creator page →

Creator of

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Hi. Unfortunatly, as you said I had trouble with mouse sensibility in the WebGL :/ Did you plan to export a build for Linux :) ?

Hi! Nice dopamine source ^^ I like the mouse-only setup.
Congratulations for your work!

Hi! Thanks for playing and for your feedback <3 I'm so glad you understand and like it ^^

Oops! You receive a -50 penalty each time you try to score after the end of a wellness dimension: the company doesn't like people being late! But you can reach a more lower level (and an alternative ending) if you 'Resist' twice ;) 

Thank you for playing and for your feedback <3 The elevator doors made me crazy (I still don't properly understand 3D physics during animation in Godot Engine >_<'). But it's a good goal for improvement!

Haha, that could be a metaphor, yes ;)

Which ending did you get? Normally, if you placed red objects in the delivery box during the PHYSICAL dimension, and yellow ones during the INTELLECTUAL dimension, you should have a positive score in both :) I hope it's not a bug: my code is spaghetti >_<'

Thanks for playing, by the way <3

Yes, it's launching! Nice gamefeel and sound design!

I will continue testing tomorrow, but here are some comments after my first try:
- When you leave the game window (with Alt+Tab, for example) to resize or move the window, the mouse cursor goes crazy. I guess there is some conflit between the sensibility inside and outside the game
- I'm using a French AZERTY keyboard. But even with the English configuration (which make it become a QWERTY keyboard), the game considers the keys according to their alphabetical position and not their physical position. It's harder to play :p

Yeah, nice game! I didn't find the shotgun or any secret rooms, but the gamefeel, the music and the retro vibe are great :)

Congratulations for the work!

No worries. If we can be helpful and report issues, that's the point of sharing our projects during a jam :)
I'm glad you found the problem. I can't wait to try it ^^

Really nice concept! Congratulations for the jam ^^

Hi! Because as explained at the following link, it's still possible to submit your game before the 'official' end of the jam: https://itch.io/jam/7dfps/topic/5576275/is-it-7-sevens-days-or-10-days

Coucou ! Il est délicieux, votre jeu =D
Super design, des illustrations magnifiques, le plaisir de voir les chiffres monter jusqu'à des scores pas possible grâce aux combos...
Franchement, bravo pour la Jam, et merci pour le bon moment <3

Yeah: it was close, but I made it on time and will be able to enjoy my soy milk ice cream now!

Nice game.I love the sprite eyes that appear when we push them into the air XD

Congratulations for the work!

Mumma's favourite! Really great balance between fun and a political commentary about patriarchy: I loved it <3

Congratulations for the work!

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Hi! I cried sooo much TT XD Excellent concept, I liked how each level offers a new way to use the main mechanic. I'm not sure about the ability to brake on the theater level, but with a bit of skill I finally reached the stage without using it.

Anyway, congratulations for the work!

Excellent ! I love the art, the main mechanic is clever. I finished inside a wall because of a red dog of hell but I liked it.

Congratulations!

All base cleared! Now we can start a new life, grow vegetables and play music!

Nice game, good feelings. The katana is sooo satisfying ^^ I would have loved a small goal, but climb the moutain and contremplating the rockets was still enjoyable.

Congratulations!

Hi! Nice game. I liked how the levels are generated, the inventory system, and so on.
It's also very have added sensitivity settings =D I should do that in my project...

Congratulations!

Wow, nice and original mechanic!
It took me a while to understand how it works, but after some trials and errors I'm enjoyed it.

Now I need to rest my wrist because level 3 made me crazy (it's frustrating to reach the end of the level, go through the portal but fall behind >_<').

But anyway, nice work. Congratulations!

Hi! Nice survivors-like game with an interesting levitation mechanic. Congratulations!

I survived up to level 11 so far :)

Astonishing! I really loved the relationship between me and dad, the meta level, the commentary on loss and patriarchy and so on <3

Long live the proletarian mice and congratulations for this heart-warming piece of art!

Astonishing! I really loved the relationship between me and dad, the meta level, the commentary on loss and patriarchy and so on <3

Long live the proletarian mice and congratulations for this heart-warming piece of art!

Hi! It looks awesome but I couldn't run any of the linux build TT The x86_64 opens and closes immediately >_<'

Impressive! I died a lot and had difficulties to find my way around (and climbing the stairs), but I liked the vibe :) Congratulations!

PORNO FOR THE PEOPLE! PORNO BY THE PEOPLE!!

Really nice game, congratulations =D

And the Linux build works well here :)

Hi. I'm currently traveling but I saw Sen's message on Mastodon :)

Hi Junch! Sorry for the late answer: I'm traveling >_<
I add more description and content warning about the sounds, yup.

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Hi. First of all, thanks for your comment!

There is no WebGL build at the moment because I had a problem with the cursor. It's not about C# (the game is scripted with GDScript) but I'm using a custom cursor that's too big. The error message is related to this.

I'm trying to fix this but it means recoding the whole hand behaviour and I'm not sure if that's allowed by the game jam rules :/

And yeah, I also need to pimp the game page a little bit too >_<'

Hi. Thanks for the comments. The goal is to find which object goes to which girl, complete the puzzle so they can reach the epilogue of their journey. I agree that it's quite difficult to undesrtand the whole picture without visual and audio feedbacks and, of course, without animations. But I'm working on it ^^

Hi. Thank you for your feedbacks! I'm glad to hear that the choice of theme means something for you too :)

Of course, the actual state of the game doesn't represent the original aspirations. I plan to start creating the characters animations during June, to avoid the funny part of T-Poses everywhere. Ideally, I would like to replace the UI elements by diegetic signs, and I guess adding animations should help a lot to reach this goal.

The easter egg suggestion is awesoem, I will definitly think about it XD

About the mechanics, I agree that it may require some additional work. Except in the first picture (where Anna tags the shop window with the punk slogan), there is nothing. My idea is to add visual and audio feedback every time you try to help a friend, even if it's not with the right item.

I want to keep the gameplay as simple as possible to be able to reach non-gamers persons but the idea of QTE is appealing. Maybe something like « Ok, you can take 2 or 3 spraypaints and use them wherever you want, but each try will consume one object ». So you can't just spam each picture and have to understand each girl's feelings, behaviours and hobbies. And there are funny animated scenes when it's not the right item.

As you can see, there is no shortage of ideas. I have to schedule this now ^^

Thank you!

Alright. With the subtitles and the UI that doesn't fly off the screen, it should be much more playable :p
Now I can rest a bit and plan the remaining work ^^

Thank you very much for your comments.
I uploaded a new version with better anchor presets for the UI and subtitles to understand the story and know when to spam space ^^. It should be a much more playable experiment now.

About animations, background, colors and lightings, it's definitely a problem of scope. I had planned to use Mixamo but was unsure of how to export correctly armatures from Blender to Unity. So I preferred to finish the gameplay than the arts. But I'm on it for next months XD

Wow, great submission! Really polished. I love the flow <3

I don't think there is any gameplay bugs remaining: it's just a puzzle game where you have to give each item to specific characters. Unfortunatly, I had troubles with the Cinemascope camera format during the build and some parts of the environment and the UI elements are hidden. So that makes the whole game really difficult to play right now T_T

And the T-Pose flying stuff is just because I planned too much animations but I didn't have time and skills for that XD But I will continue to work on it for the next few months!

Really nice driving game. And I liked playing with a gamepad =D

Wow! Really nice submission. And I love the cutscenes with voice acting <3

Nice work! I was looking for another quest, a game over canvas should be another great addition in the future :)