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(3 edits) (+1)

Why is there no WebGL build, did you use C#?

You may want to give the game's page some love with some theming

What's this?

> ERROR: Cursor image too big. Max supported size is 256x256.
>
  at: _get_cursor_image_from_resource (servers/display_server.cpp:1244)

The hand you're moving is flickering very madly on my machine...

OpenGL API 4.6 (Core Profile) Mesa 24.2.8-1mx23ahs - Compatibility - Using Device: AMD - AMD Radeon 780M (radeonsi, gfx1103_r1, LLVM 15.0.6, DRM 3.49, 6.1.0-33-amd64)

CPU:
  Model name:             AMD Ryzen 9 7940HS w/ Radeon 780M Graphics

using the integrated graphics, on MX-Linux running KDE for the desktop.

I guess I will have to try it again when I'm back home, on the other machine...

(1 edit)

Hi. First of all, thanks for your comment!

There is no WebGL build at the moment because I had a problem with the cursor. It's not about C# (the game is scripted with GDScript) but I'm using a custom cursor that's too big. The error message is related to this.

I'm trying to fix this but it means recoding the whole hand behaviour and I'm not sure if that's allowed by the game jam rules :/

And yeah, I also need to pimp the game page a little bit too >_<'

(1 edit) (+1)

I'd say it's a game-breaking bug and you should be allowed to fix it. If in doubt, contact Janna about it on Discord.

When you upload new builds just make sure to keep the older versions you submitted for the jam originally for download, so one can compare what you had with the updated versions.