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Shoot Them Bugs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #162 | 3.333 | 3.333 |
Fun | #167 | 3.500 | 3.500 |
Mechanics | #176 | 3.333 | 3.333 |
Overall | #274 | 3.333 | 3.333 |
Theme | #289 | 3.333 | 3.333 |
Aesthetics | #350 | 3.333 | 3.333 |
Story | #431 | 2.000 | 2.000 |
Music | #548 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Unity FPS Sample, Prime Tween
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Comments
Fun shooting the slugs, but the super sensitive mouse controls makes it unnecessarily difficult to aim. love the level indicator on the gun - that is a nice touch. Well done!
Cool game. Got a little dizzy with the default mouse sensitivity setting, adding a setting would help I think. Good work though!
I think you might have similar problems with my game, which is that the controls are quite fast and you can't see them clearly. But I tried to play without the control problems. This game is quite fun. If it can be developed to be played with friends, it will be even better.
Fun to play, liked the different guns and how everything works, but the only problem is that it has too high sensitivity with mouse so if there was an option to lower sensitivity then it would be great, but overall it is fun and nicely thought. :D
Great idea, liked the fluid physics. Could do with a couple control options as others have mentioned
Once I plugged in a controller, it was great. Very solid FPS, loved the fluid in the weapon.
I agree with the others, looks cool but rough with the mouse.
It's simple nut nice implementation of a enemy waves mechanics, the only trouble as mentioned was a mouse controller.
Tried my best playing it but the sens was really high for my mouse. would've been helpful with a sens slider. i was just flicking everywhere other then that i liked the animations and look of the game was really good.
OMG that was such an oversight on my end. It's most likely from my custom mouse settings and I have done most of my testing on a controller. Thank you for giving it a go though.