Nice game! You nailed the staging. Reminded me a lot of Hollow Knight, as Zen pointed out. Will you keep working on it? I feel it has potential!
Gotta report that the first spider bugged a bit in the movement, after descending the ledge. But it's something to improve in the future and nothing to worry about for now!
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Wurm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #27 | 4.348 | 4.348 |
| Theme | #58 | 4.217 | 4.217 |
| Overall | #181 | 3.565 | 3.565 |
| Music | #226 | 3.348 | 3.348 |
| Sound | #247 | 3.087 | 3.087 |
| Story | #286 | 2.435 | 2.435 |
| Fun | #356 | 3.043 | 3.043 |
| Mechanics | #402 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Snowhex - Dungeon gathering (Single tile used to build the tilemap)
Comments
Thank you :) Yes, I'll definitely working on it while I learning game dev things. I'd like to make it somewhat complete. Also thanks for the bug report! I'll try to fix it with my best knowledge. The spider was a nightmare as a first bone animation I ever made. Probably the 9 colliders on it and the 4 movable joints on each leg messing with the ground collision. I'll find a way to keep it on the ground :)
Nice game, beautiful visuals, and I love the concept. There are some issues with collision, but they're manageable. I’d also suggest replacing the tutorial screen with an actual level, since it was a bit hard to understand things until I got into the game. Also, you might want to add floating keyboard keys above interactable objects so players can intuitively know what to do.



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