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A jam submission

Dungeon Escape: An Over-scoped AdventureView game page

Submitted by Crim — 1 day, 13 hours before the deadline
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Dungeon Escape: An Over-scoped Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#243.8893.889
Theme#544.2224.222
Overall#923.7783.778
Music#1783.4443.444
Fun#1943.4443.444
Story#2392.5562.556
Sound#3182.8892.889
Aesthetics#3503.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Game Jam Sponsored Assets Used: Tile Set: Dungeon Gathering - Under The Castle Set + Updates* by SnowHex *Modified Set 1.0.png to create tunnel tiles Free Assets Used: Dungeon Theme: Prayer of Soul by Rin Footfall Sounds: Steps_floor-013 by Dryoma Smoke Effect: From the Ninja Adventure - Asset Pack by Pixel-Boy Various SFX from Minifantasy - Dungeon Audio Pack by Leohpaz Designed Plastic - Elements - Sfx 03 by Gregor Quendel - Cinematic Sound Design - I continue to add them to my game page as I go

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Comments

Submitted

Love the shrinking mechanic and the way you can squeeze thru cracks in the walls. I got all the doors except for gold open in the big room. Found a crack in the wall with 3 locked doors with different color keys. Are there keys for those? I feel like I looked everywhere already.

Developer(+1)

There are. The middle (green) lock is in the blue chest in the tiny room. There are two gold keys hidden in the environment near boxes the same way the one in the jar was hidden. One, you can access at normal size, then a second when you're shrunk down. I'm guessing you might have also missed a shrunken blue and purple key somewhere? Getting through those three doors is as far as I got during development.

Submitted

Really liked the shrinking mechanic.. gave the game a unique twist. Pixel art looked great and the music fit nicely. I did run into a bug where I couldn't return to normal size after shrinking, which left me stuck. A UI showing collected keys would be helpful. Overall, a fun concept that I'd love to see expanded

Submitted

I like the mechanics and aesthetics but I couldn't get out of the 1st room. 

Developer

Was it a matter of being unable to find the first key in the sequence (pots), or were you hit with the same bug other have mentioned where they were unable to return to full size after finding the chest in the tunnel?

Submitted

I got the 1st key but wasn't sure if I was stuck or could figure out what to do next after that.

Developer

Ah. Sounds like you missed finding the 'crack' in the wall!

Submitted

I found it after but got stuck in the wall.

Developer

Ah, okay. Then it sounds like you got hit with The Bug. The collision areas that reveal the tunnels tends to be what triggers it (though is not the direct cause). You're not supposed to be able to return to full sized while inside the tunnels. And of course, while you're small, you shouldn't be able to open normal sized doors. Something about the way the shrink layer is implemented is causing the lock on the size mechanic to trigger in reverse; instead of locking you out of returning to full size when the tunnel is entered, that lock is being triggered on exit instead. And of course, if you return to full size while in the tunnel, you get stuck.

I'll be rebuilding this soon, and hopefully implementing the shrink mechanic in a way it won't bugger up so quickly.

Submitted

Loved the shrinking mechanic

Developer

Thank you! Hopefully I'll have the bugs others have mentioned fixed in my second version. I plan on expanding on it too, and implementing some proper UI

Submitted

This is cool. It took me a while to figure out which key shrinks you (yes I know it's on the page but sadly no-one reads them - myself also guilty).

Suggestions: UI to show the keys you own.

Bugs: tunnel with the three chests went completely black after I re-entered it a second time (which I guess would be a deal-breaker for that maze), also sometimes I couldn't return to normal size, I couldn't figure out why - in the end I wasn't able grow at all which soft-locked me.

Developer(+1)

Yeah, I think that bug is linked to whatever 'fixed' the chest-eating key. I still have no idea why it was an issue, or why it was suddenly started working again, but I'm sure it has something to do with how I implemented the shrink mechanic, so I plan to rebuild it from scratch.

UI is definitely coming. It was on my to-do list the last couple days, but then I got caught up fixing other things. 

Submitted

Btw I did like this one a lot - with some short tight levels to begin with I reckon this could be a successful full release!

Submitted

cute game with beautiful pixel art.

Have alook to my little game.

Submitted

Congrats on your submission!  I had the game crash on me and when I restarted, I ran into a weird bug where the mini chest was invisible and then I restarted again and  I ran into a bug where I couldn't get back to normal size.  I pressed R and it wouldn't grow and when I went back in the hallway, I could then press R again to grow and it made me normal size in the small hallway so I was stuck and couldn't get out.  I had fun running around and figuring out how to unlock the doors. 

Developer(+1)

Thank you for playing! I ran into both those bugs too after Mark Willis pointed out the issue with the tunnel. I will definitely be refining the shrink mechanics on my next build, and have already thought of a few different ways I could have better implemented it. Good to know you enjoyed the game regardless. It was a lot of fun to build, even if I didn't get to everything I wanted to do with it.

Submitted

Well put together game. The shrinking mechanic works really well (sometimes a little bug occurs when entering walls when you are small, but if you go back out and in again it fixes itself. Nothing major, but thought you would want to know). I also thought the music fit perfectly.  Great job.

Developer(+1)

Oh, good catch! That wasn't there before I fixed the chest bug (as far as I know), and I still have no idea what I did to fix it, so it might be linked back to that. I've thought of a few ways to improve implementation, so I'll probably rebuild from scratch, then expand on the game after ratings are done. Glad you enjoyed it!

Submitted

Fun game!  It took me a while to figure out how to get out of that first room! haha. 

Shrinking down to tiny size is a cool, unique feature for an adventure game.  I explored for a while, but still was missing a couple keys.  (unless you haven't added them yet?)

Developer(+1)

There are enough keys to make it all the way through those three doors. Lol. There are a couple hidden in the environment that might not be immediately obvious.

Submitted

WOW, i was so caught off guard by being able to shrink down in this game! I really think you have a good idea here and should build on it more when the gamejam is over! 

i think i would all indicators when the character gets near an interactive object, but other then that  it was a great game!! 

Developer(+1)

Thank you! I absolutely intend to run with this concept and build this game (and kit) out further. I was hoping to get some UI elements up today, but sadly, I didn't get around to it.