I really love the mechanics in this one! It's very DnD-esque with the dice rolls and turn based combat. The drag and drop interface was well designed and versatile. The class and enemy variety was also impressive. The assets used were well chosen and utilised. Great submission!
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Do or Die (demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #94 | 3.500 | 3.500 |
Mechanics | #101 | 3.625 | 3.625 |
Aesthetics | #118 | 4.000 | 4.000 |
Theme | #128 | 3.875 | 3.875 |
Overall | #223 | 3.500 | 3.500 |
Fun | #273 | 3.375 | 3.375 |
Story | #436 | 2.375 | 2.375 |
Music | #656 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Various animations and low-poly models from Quaternius; the Thaleah pixel font, Shapeforms audio free SFX, a low-poly priest model from Polytope studio, mecanim-compatible animations from Mixamo, Kevin Igelsias' low-poly skeleton bandit (and animations), JMO Assets' free cartoon FX remaster pack, Hovl studios' magic VFX pack, free fantasy UI elements from ZOSMA, fantasy weapon and magic SFX from SF Sound Guild; I think that covers it. Most of those were free in Unity's asset store; oh, and I download several free sounds from Pixia
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