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A jam submission

HW SurvivorsView game page

Halloween Survivors (This is Halloween!)
Submitted by spiregg (@spireggs), jtuxbury — 10 hours, 42 minutes before the deadline
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HW Survivors's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#603.8753.875
Overall#663.8753.875
Sound#1503.3753.375
Aesthetics#1703.8753.875
Theme#1813.7503.750
Mechanics#1963.3753.375
Music#2343.3753.375
Story#4362.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Credits for the Gamedev.TV jam: Huge thanks to the following people and assets (all free as stated in the rules) - * Zedtix - Vampire Survivors Unity Template - https://zedtix.itch.io/vampire-survivors Developers: * Jtuxbury "Coco" - James Tuxbury * spiregg * Undead Survivors Asset Pack by Goldmetal - https://assetstore.unity.com/packages/2d/undead-survivor-assets-pack-238068 * Halloween Tileset by marceles - https://opengameart.org/content/halloween-pixel-art-tileset-top-down License: https://creativecommons.org/licenses/by/4.0/ * Observers by AntumDeluge - https://opengameart.org/content/observers Licenses: https://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/3.0/ http://opengameart.org/content/oga-by-30-faq *Bat Rework by AntumDeluge - https://opengameart.org/content/bat-rework Licenses: http://creativecommons.org/licenses/by/3.0/ http://opengameart.org/content/oga-by-30-faq * Rotating Orbs by AntumDeluge - https://opengameart.org/content/rotating-orbs License: CC0 - http://creativecommons.org/publicdomain/zero/1.0/ * Slime by nudelchef and uploaded by AntumDeluge - https://opengameart.org/content/slimes-0 License: CC0 - http://creativecommons.org/publicdomain/zero/1.0/ * Flat UI Pack by Heathen Engineering - https://assetstore.unity.com/packages/p/ux-flat-icons-free-202525 * Grass background 1 (16 bit Tileset TopDown LoZ-Like) by Ritpop - https://opengameart.org/content/16-bit-tileset-topdown-zelda-like-pro-version License: https://creativecommons.org/licenses/by/4.0/ * Menu Music - Spooky Loop by wipics - https://opengameart.org/content/spooky-loop License: CC0 - http://creativecommons.org/publicdomain/zero/1.0/ * In Game Music - On the day of our death (Special Halloween) by Snabisch - https://opengameart.org/content/on-the-day-of-our-death-special-halloween License: http://creativecommons.org/licenses/by/3.0/ * Game Over by Kistol - https://opengameart.org/content/game-over-iv License: CC0 - http://creativecommons.org/publicdomain/zero/1.0/ * Pixel FX Fire (flamethrower) by Admurin - https://assetstore.unity.com/packages/vfx/pixel-fx-fire-221146 * Painterly Spell Icons packs 1 and 4 by J. W. Bjerk (eleazzaar) -- www.jwbjerk.com/art -- find this and other open art at: http://opengameart.org Licenses: CC-BY 3.0 - http://creativecommons.org/licenses/by/3.0/ CC-BY-SA 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ CC-BY-SA 3.0 - http://creativecommons.org/licenses/by-sa/3.0/ GPL 3.0 - http://www.gnu.org/licenses/gpl-3.0.html GPL 2.0 - http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * Red Eclipse sounds (flamethrower) by RedEclipse submitted by Calinou - https://opengameart.org/content/red-eclipse-sounds License: CC-BY-SA 3.0 - http://creativecommons.org/licenses/by-sa/3.0/ Other misc free tools: Graphy Paid tools: Rewired, A* Pathfinding Project, Build Report Tool, More Effective Coroutines (MEC Pro), SRDebugger/Console, Asset Hunter Pro. We have licenses for all of these assets and/or they are free.

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Comments

Submitted(+1)

I loved your game!

Submitted(+1)

It's pretty good, liked the upgrades like the pet and the overall gameplay, look and feel - very nice job on the game!

Developer (1 edit)

Thanks. I worked on improving the pet’s basic attack logic and animations. At one point pets were nearly impossible to get past before I nerfed them.

Submitted(+1)

Well done! Good choice of assets and I liked that the flamethrower had limited use when you hold the attack button.

Developer

Thanks, we tried to find matching assets since neither of us are artists.

Submitted(+1)

I like the art, the gameplay was good but i had the same issue as someone below with the random upgrade clicking. It would have been nice if the flamethrower recharged a little faster because i was spending a good bit trying to run away while it recharged. Overall though i enjoyed it well done!

Developer(+1)

Hey, thanks for the feedback. We addressed the issue with the clicks triggering upgrades unintentionally since that was impacting several people. I don’t think we changed the flamethrower recharge rate, but if you don’t let it empty all the way it recharges faster as there is a much smaller cooldown.

Submitted(+1)

Great Job! I really enjoyed this one.

Developer(+1)

Hey, thanks for the feedback. I enjoyed your game as well.

Submitted(+1)

Congrats on your submission!  I thought the survivors twist was kinda neat, but I was clicking for the flame thrower and accidentally clicked on a random upgrade more than once.  I played it through twice and the second time around I chose the orbs 3 times and I only had 2 orbs on me.  I don't know if they were overlapped, but I only saw 2.  Around the 4:30 minute mark, both games, I was bombarded with eyeballs.  I don't know if you are supposed to flame thrower them, but I died both times there as I couldn't really dodge them. 

Developer(+1)

Hey, thanks for the feedback. We addressed the issue with the clicks triggering upgrades unintentionally since that was impacting several people. Also, we found an error with the spawner where the eyes were spawning way too often in one of the waves, which you mentioned, so thanks for that. We patched the game to fix that and a couple other issues that we knew about.

Submitted

Awesome!  Thanks for the update.