Cute looking with a nifty co-op style of gameplay. I think this is a game that really needs the two player experience to appreciate properly. Also, sadly, my controller appears to work for everything except the quick downward movement needed to activate the jump pads, so I was stuck for a long time unsure what to do. It did work on keyboard so I was able to get to the end on my second try. :)
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Dobble Trobble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #152 | 3.879 | 3.879 |
| Aesthetics | #155 | 3.758 | 3.758 |
| Music | #176 | 3.424 | 3.424 |
| Sound | #190 | 3.182 | 3.182 |
| Mechanics | #246 | 3.273 | 3.273 |
| Fun | #258 | 3.333 | 3.333 |
| Story | #428 | 2.121 | 2.121 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Just sound effects from Soniss and FreeSound.com and some music but I forgot where I got that...
Comments
i'd be really impressed to see someone speedrun this, because controlling both characters simultaneously is brain breaking. Ended up doing one at a time and got stuck at what to do with the green block with the arrow on it and the stack of blocks, then time ran out.
Really well done and great use of the theme!
Really cool idea, it was really hard to get used to playing upside down, a small thing, the camera could maybe follow a bit better to show the next platform, sometimes you couldnt see ahead. Good job on this one!
It's definitely better as a co-op game. I don't know what I was thinking with the original design. But maybe there is a savant out there that might like it.
I'm still messing around with cinemamachine trying to get the bottom camera to work better. It seems like it has a built in vertical setting that I can't change. Maybe I need to flip the camera upside-down?
Unfortunately this doesn't work with my controller. Looks nice though.
Just as I expected!
Although controlling both of them is quite hard, the mechanics really impressed me, especially the one where one player had to jump on a button in order to push up the other player.
Also the menu is really cool and your "signature" at the start of the game made me rethink about creating one of my own as well.
Nice job!
Sorry i don’t have a controller… think about supporting standard input (mouse/keyboard) and controller only optional. would like to rate, game looks nice, but I simply can’t.
I couldn't figure out how to implement a keyboard and mouse scheme that would work for this game. I know k&m is standard for pc but gamepads are standard on every other platform. I really thought that anyone interested in games would have a controller but I guess I was wrong. I'll see what I can do.


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