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Dimensional Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #302 | 3.402 | 3.857 |
Theme | #465 | 2.772 | 3.143 |
Fun | #533 | 2.520 | 2.857 |
Music | #544 | 2.016 | 2.286 |
Sound | #582 | 1.890 | 2.143 |
Story | #640 | 1.638 | 1.857 |
Mechanics | #676 | 2.016 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
7
Did you use any existing assets? If so, list them below.
Realistic starter VFX vol 2. and Sicka Mansion. Both from Unreal Market place.
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Comments
You've put together some great graphics! Plus a really good and mysterious atmosphere. I know it's not easy even with pre-made assets, so good job on that :D
However, the problem with that is players will hold all aspects of your game to the same standard as the visuals. The reasoning behind it is that the time you've gained using pre-made assets should allow you to excel in the other categories as well. I'm sure this is what Kindman tried to convey in his earlier comment as well.
In my case, the game left me wanting a lot more in the mechanics category. I felt that the monster was really difficult to avoid. Having some specific hiding spots that you can interact with would've been a great addition. The monster aggro didn't play well with the map layout either. If the monster corners you, you're pretty much done for. Switching dimensions and whether you see the monster or not didn't help much with that. I would've preferred if the monster was only active in one dimension, but you're forced to switch to it from time to time for example. Lastly, it was really hard, at least for me, to find all the items so I gave up in the end. Some system to help guide you towards the objectives would've been excellent.
This has a lot of potential for a horror game and I hope this comes off as constructive criticism that'll help you and your team in achieving that.
mmmmh. ok, let's get my hard truths out of the way: in my humble opinion, when you use store bought game assets of THAT quality and extent in a gamejam (or in your own projects), it is very very hard not to be outshined by them. like, ask yourself: which percentage of the appeal of your game is the actual asset pack? 80%? 90?
I think you had to put a whole lot of work into the game, just to make a dent in that number, but ultimately that's up to you.
I did really enjoy it though, you really managed to recreated that feeling of resident evil or other horror games of searching through a mysterious place, fully aware that you are not alone. the monster was really scary and all the blood and dead bodies in the other dimension were superb.
I do wonder what the not-mirror-dimension was for? is there any reason to be in that one?
also the sound and music was too low. and god damn, the look of your menus....
I'm sorry, I might be extra critical on you, because your game looks like a AAAA game and I am actually quite envious, so don't take any of it too seriously...
Thank you for the review.
I do feel I need to stress that none of the assets were bought from any store whatsoever; all of them are freely available to any team participating. Otherwise this would be a violation of the jam rules. There are also more than a handful of custom made assets.
The appeal we had in mind was the search for items to combine, searching through both dimensions, whilst feeling the "pressure" from being hunted. Certain locations appear different in each dimension and so do the items you can find. So you really would have to switch between dimensions in order to survive.
Your feedback indicates this was not clear enough, so I reckon we could do with a better intro/tutorial on this front. That is good feedback, thank you.
We had better polish in mind concerning menu's and sound however, but we didn't make that for the deadline unfortunately. There might be updates planned after grading is over, so who knows ;)
yeah, sorry, I should have phrased that "store-bought" differently. I neber wanted to imply that you didn't follow the rules, but rather that these massive pre-made assets where really prominent in the game and I am sure you worked your a**es off to match that quality with your own work - in that regard it feels like a double-edged sword to me, but that might be my personal take.
again, sorry if my comment came off as judgemental or something, playing all these different games give me a lot of things to think about in my own work and sometimes these thoughts go unfiltered into the comment section *monkeythathideshisfaceemoji*
So I did enjoy this game but I did spend about 15 min just crawling around looking for parts only to find the handle and barrel. Maybe a hint system or something? idk but It was fun, it was difficult due to not seeing the demon spawn thing in the living form but also unable to heal even though there are what appears to be health kits everywhere. The game looks incredible, it was super laggy on default settings so I had to tone them down and even then was still laggy. The sound is super quiet and I didnt see an option to ajdust it. Overall, good job!
So I did enjoy this game but I did spend about 15 min just crawling around looking for parts only to find the handle and barrel. Maybe a hint system or something? idk but It was fun, it was difficult due to not seeing the demon spawn thing in the living form but also unable to heal even though there are what appears to be health kits everywhere. The game looks incredible, it was super laggy on default settings so I had to tone them down and even then was still laggy. The sound is super quiet and I didnt see an option to ajdust it. Overall, good job!
Great game! I was a little lost after getting the gun parts but I really loved the style and mechanics of the ghost dimension. Way to make such a creepy atmosphere in only 10 days!
Thank you for your rating. And I do understand you getting a little lost. We did have a more elaborate system planned, but alas we didn't make that in time.
Great game guys. the game has a really good vibe nice work. would you try out mine and rate it according.
Pretty cool Game, for just a small amount of time you guys had to create this.
Great looking art and atmsophere. The monster designs are pretty freaky. My laptop definitely had to work hard for this one!