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Journey to the Afterlife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #78 | 3.500 | 3.500 |
Theme | #99 | 3.857 | 3.857 |
Sound | #128 | 3.357 | 3.357 |
Music | #187 | 3.429 | 3.429 |
Mechanics | #192 | 3.429 | 3.429 |
Fun | #228 | 3.357 | 3.357 |
Aesthetics | #248 | 3.571 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
ART: https://kenney.nl/assets/bit-pack AUDIO1: https://hefka-games.itch.io/free-chiptune-pack-no2 AUDIO2: https://gamesupply.itch.io/huge-universal-game-asset PATHFINDING: https://arongranberg.com/astar/ DIALOGUE: https://assetstore.unity.com/packages/tools/integration/ink-unity-integration-60055
Link to your source?
https://github.com/ZeroCool5254/JourneyToTheAfterlife
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Comments
Clearly you didnt had enough to do everything you wanted, keep that going tho game looks VERY nice!
Hi there, you are right. I had a full "mini-story" planned out that would've been a lot longer than what I currently have. Unfortunately, the artist I worked with and who I relied on for all my art assets got sick and dropped out Friday. The weekend was a mad rush to find suitable assets and work out how to incorporate what I had at the time to produce something playable. I didn't even have time to build out a proper game manager. Honestly, you could just rush through to the exit portal without speaking to anybody or killing any mobs. I even planned out a juggernaut boss but I didn't have enough time to implement that. I even had to spend about two hours making the UI assets I needed myself.
I really liked this and would play more. The music for this really meshed well with the theme. Nice job my duder.
Cool visuals. I like the retro vibes. The music and sounds fit nicely. The game is short, but that's understandable considering it's a jam game that needed to be done in 10 days (mine's short too, if you know exactly what to do, just about 5 minutes). Good job on this one!
Hi there, thank you for your review. Unfortunately, the game is a lot shorter than I hoped it to be.
It's a really nice game :)
The concept of the game is very interesting and we managed to reach the end of it, but sadly right before we were about to cross the portal to afterlife, the dialogue became bugged and we couldn't choose neither of the dialogue options, preventing us from fully finishing the game. Hopefully it will be possible in a future update?
I really liked it! I read your note about the art - so I guess you had to take a couple of days out from your plan to arrange those assets. I've rated it accordingly as the systems you implemented are excellent and I can see how they could be pushed further if you'd not lost that time.
Forgive me for 'just pushing right' and getting to the exit (rushing a bit on my lunchbreak), I did talk to everyone I encountered. I liked your submission, great job and I plan to come back and explore the world further.
Nice game! I liked the vibe and mechanics! Congrats!
Liked your ideas and overall vibe of mixing action with dialogue, but I am a Mac user and I couldn't attack any of the evil spirits (as someone pointed out below). Let me know when you update it, so I can play it again!
Also, I didn't like the visual feedback for when you switch to visible form. I feel like it's there is not much difference between the lights color and the transition could be faster so that it really stands out.
Hi there, I've updated my game, the attack is now M and the ability is now L. I've also changed the ability to disable the main light and have the ability light active. I meant to make the transition shorter but I forgot to do it :(
Just a little thing: you need to update the initial dialogue to reflect this change :)
Cheers,
Chris
Good work! The lighting effects were really nice for this game. I thought the enemies got a bit too hectic for me to try and explore that much though to really try and find all the different characters that might be in the level. Also, I agree with another person as to the right CTRL for fire and honestly right shift as well. I think that mapping them to left and right mouse buttons would be better. Apparently with Google Chrome if I click ctrl too many times it tries to bookmark the page. Didn't know that until today lol. Congrats on your submission though and keep it up!
Hi there, thank you so much for commenting. I'll be updating the game shortly to address the keybind issues. I wanted to go for controls like in the old dos games like Dangerous Dave and others. I don't really want to use the mouse for controls, but I'll add it along with N and M or something that feels natural and comfortable.
No problem! And I get your reasoning for the controls. I think N and M would be a good compromise though!
Hi there, I just updated the game. The attack is M and the ability is L. It felt more natural for me.
That feels a lot better than before! Although, after playing through the game again I wanted to point out a bug I came across. When I get to the man at the end of the level and try to talk with him I can't select an option. Every time I click E it just moves the dialogue selection up.
That's strange, I'll check it out. Thanks for pointing it out.
Great game! loved the dialogues and the lighting/feel, keep up the great work!
Hi there, thank you so much for the kind words. I am glad you liked it.
Your game was awesome! I liked the story idea of having your friend and family in it. The only thing I would say is that the right control for the attack isn't a good keybind. Mac users don't have the right control button, so people playing on a Mac can't play the game properly.
Hi there, thank you so much for the kind words and for pointing out the right control for shooting. I actually did not think about it. I'll be sure to fix it ASAP