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A jam submission

Inferno RunnerView game page

Submitted by Zilox — 3 days, 4 hours before the deadline
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Inferno Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1953.4063.406
Aesthetics#3333.3443.344
Fun#3523.0633.063
Mechanics#3872.8752.875
Theme#4902.5942.594
Sound#5072.0942.094
Story#6581.5311.531

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/3d/environments/platform-tiles-polypack-209922 https://assetstore.unity.com/packages/3d/environments/dungeons/dungeon-traps-50655 https://assetstore.unity.com/packages/vfx/shaders/lava-flowing-shader-33635 https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-volume-2-nebula-3392 https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2018-4-32351 https://assetstore.unity.com/packages/tools/game-toolkits/super-character-controller-135316 https://www.dafont.com/angel-fire.font https://www.flaticon.com/

Link to your source?
https://github.com/Zilox135/InfernoRunner

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted

It was a pleasure for me to test the game. It was really fun and harder than it looked at the beginning. Good job! My best score was 680 and I really loved it. Thank you!

Developer

Thanks for playing, glad it was fun :)

Submitted

Very nice! I love the atmosphere that the adventurous music and fiery hellscape create. I like the combination of hazards you've created (especially that the platforms tip!), and that the positions/heights of the platforms seem to be randomised.

I did something slightly similar in one of my previous game jam entries, "Watch Your Step", except it was 2D, and the platforms got spaced out farther and farther as the player went on (but the player can grow a bunch of long legs to try to compensate), and I didn't add any hazards other than the platforms collapsing. Also, your graphics are waaay more immersive than mine were, and you gave the player a lot more control than I did. :D

My best score was 560, I kept timing my jumps either too early or too late, and missing the platforms. :') So I didn't actually run out of health because I didn't survive long enough to!

It's also nice to see a Unity game running completely in-browser! I need to learn how to do that sometime. Well done!

Developer(+1)

Thanks :) I'll be sure to check out your game too. And yes making a WebGL build of your game is pretty easy, and it's great to have it run in the browser.

Submitted(+1)

You're welcome, and thank you! :) Yeah, WebGL builds are a lot more convenient for players, so next time I do a project in Unity, I'll see if I can figure out making one.

Submitted

Cool game! everything was working, like the art work with the whole hellish level looking. 

I did found an exploit, if you just stay in the middle you can avoid all traps and you wont fall down unless you miss a jump

Still cool game keep it up!

Developer

Thanks for playing, and the feedback :)

Submitted

Very good aestethic and music which is coherent with the urge to move from one platform to another, sometimes a little bit difficult to spot the obstacles on other platforms

Submitted

Nice game, I enjoy the higher quality textures, and the wave motion of the platforms, I did find the traps a little hard to see when jumping into them though, maybe some additional lighting from the top of the platforms would be beneficial? Nice game! 

Developer

Thanks for playing and for your feedback :)

Submitted

I love the aesthetics :) 

Developer

Thanks :)

Submitted

i love the concept though the jumping feels a bit to floaty and the movement not responsive enough.

Developer

Thanks for the feedback :) I was thinking that myself as well, do you mean the jump height or the gravity might be too high?

Submitted

personally yeah the jump height. I also feel that you could maybe increase the mouse sensitivity to make it more responsive

Developer(+1)

Thanks.  just out of curiosity did you figure out that the platforms can tilt depending on where you stand on them to achieve higher jumps? I was worried that I didn't explain that to the player, but thought people might find it by playing.

Viewing comments 7 to 1 of 27 · Previous page · First page