Great job putting something out there! It says you submitted this 7 days early, I understand time/personal constraints may get in the way, but I just want to say the most fun part of the game jam for me was the last couple days, tweaking things and trying to jam in "juice" last minute! Keep adding stuff one thing at a time and use up all of the allotted time, and you will end up with a more polished product!
Play game
Basic Obstacle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #628 | 1.444 | 1.444 |
Sound | #650 | 1.444 | 1.444 |
Story | #682 | 1.444 | 1.444 |
Mechanics | #683 | 1.889 | 1.889 |
Fun | #701 | 1.889 | 1.889 |
Theme | #759 | 1.556 | 1.556 |
Aesthetics | #790 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
no
Link to your source?
https://github.com/leotsmith/Obstacle-Course/raw/main/export/obstacle%201.0.0b.zip
Comments
I’ve done that class too. It gives you some good idea about how to use “building blocks” to create your own designs. The more you learn, the more blocks are in your toolbox. And one lesson you learned here in the Jam: you are able to complete a game, build it and ship it to the world. Just keep creating things!
it was a great starter, not only for unity and for C# as that is not my preferred, (which is Python then HTML and CSS).
But I am still making more but it takes a bit more time as I try and find ways of getting better or missing something I have to research first but doesn't matter as I still learn! :)
This is a very good first attempt at making a game. Much better than mine. Keep working at it and you'll be surprised by how fast you improve.
Congrats on your first game submission and putting yourself out there. Good luck in your game dev journey 😎
most appreciated comment; I started because I was curious how most of my games where made and over half was made using Unity so that was my choice of engine, I know html and python so some programming knowledge.
I have several game ideas; but trying to find a detailed process of making (the recipe like an ingredients list then the method) the compiling then onto the trial and beta.
Thank you; it’s Cinemachine a camera logic engine set to follow, but I played around with the settings and it’s adds few extra pixels to the ends so it shows it “bouncy”
It seems you didn't mark "play in browser" near the archive on the edit page, so the game is not available. You could only download the build, but not play the game :(
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