We're using our own engine based on openGL. For now using some part of the STL the engine creates a 700ko executable. I tried to find a C/C++ lightweight audio lib, but I failed (too big or I can't make it work). Any advice ?
Very interesting, thanks !
Thanks for the tips ! After a lot of research, after having compiled a bunch of libraries, the best solution I found is to directly use the windows API (Direct sound) that is installed on all windows in system 32 (dsound.dll). Kinda old and obscure, but it works... I tried OpenAL and other audio libraries based on OpenAL but they are too large, DLL only (no stripping possible) and I don't want to use any exe compressor. So the win32 api was for me the only solution (#include <dsound.h>)
Sounds interesting... Any chance it could be done in C#? I'm not completely familiar with the differences between C# and C++ other than abstraction and level differences, as well as much compatibility between the languages.