would you happen to remember how you did this? i used the "Install from .exe" (or smth) option from lutris. I selected VOTV.exe, and clicked "Install". It launched the UE4 prerequisites installer, and after i installed that stuff, the installation window said "Program exited with code 1536".
Colleen
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thanks kkairos! yep, that crumbling platform thing was supposed to be patched before release. my bad! i too find the hitboxes and platform timing to be pretty bad. hitboxes had last-minute fixes (they were all originally too big). i think i focused too heavily on platform timing and stuff, because there wasn't a whole lot i could do with the limited room size.
thanks for the feedback, though! i plan on revisiting this game concept when my engine improves. i definitely plan to have larger rooms, more interesting mechanics, less punishing gameplay, multiple "worlds"/"planets"/what-have-you, etc..
would you mind being notified if/when i release a next kitty's quest-esque game?
i like the level design in this a lot! reminiscent of metroid 1. the art style is also very nice :)
i didn't get very far, because my progress wasn't saved (idk if this game has saving, but i was in private-mode by mistake, oops), but the combat seemed a little bit samey.
regardless, very nice for having only a month to make a game! ^^
thanks for the feedback! yeah, i knew going into this that the gameplay is pretty niche. i like platformers that dont require a lot of brain power, ie just jumping and dodging rather than combat - so that's what i went for. im surprised you didn't point out the imbalanced difficulty, as that's what i would consider the weakest aspect.
do you have any constructive criticism? like stuff you would have liked to see, but didn't? i think combat and variably-sized rooms would have made a big difference, but i was working within time and technical constraints. definitely would implement those if i make a sequel on a future version of the engine :)
thank you, allekid! i'm glad you liked my game. it definitely means a lot to me.
and yeah, trying to find a good way to handle user input (the prompts) was definitely a challenge. turns out natural language processing is hard! i would be more than happy to make something related to this text adventure, be-it another text adventure (or point-and-click) with the same vibe, or a differently-genred game related to the "story" of Puteus.