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A jam submission

NinjaView game page

A smol game.
Submitted by LucidaDragon — 7 days, 14 hours before the deadline
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Ninja's itch.io page

Results

CriteriaRankScore*Raw Score
The gameplay (how fun it is and how it fits into the genre)#113.1753.667
The design#162.8873.333
The quality#172.8873.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I have no twitter :/ My itch.io page is my main public page.

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Comments

Submitted (2 edits)

Interesting game! I like the concept but it's maybe too easy, are you using pathfinding to chase the player ? I took a look at your GitHub, it seems you write game engines, pretty cool :)

Developer

Thanks! The "pathfinding" is pretty basic. The guards will move toward you if you are on the same X or Y as they are, otherwise they will wander randomly. They don't even check for walls in their way, they will still try to move toward you. I wanted to keep the cost of the guards low so that I could have hundreds of them at a time. Doing any sort of traces or real pathfinding for each guard would severely lower the practical limit on the maximum I could have.

Submitted

clever use of text, enjoyable game. 

Developer

I'm glad you enjoyed it.

Submitted

Really good! I would have enjoyed a bit more variety in the gameplay and look, but overall it was enjoyable!

Developer(+1)

Thank you!

Submitted

This is pretty clever, how did you resize the window by any chance? You can probably see from my game it seems to have issues.

Developer(+1)

I made calls to .NET's Console.SetWindowSize(width, height) and Console.SetBufferSize(width, height) at the start of each round. Then for the rest of run time I make the assumption that the console is the same size as my constants, which allows me to move the cursor around and update individual characters/pixels instead of redrawing the whole screen. You can see the calls in the PrintTitle() function here on my GitHub.