I don't know if you are trolling or not (sounds like it), but leafo already provided me the answer, so the issue was resolved already.
Recent community posts
Game really has potential, I really dig the art style and background music.
- no possibility to exit the game or get back to the main menu when already inside the game
- it is hard to get through doors positioned at the left and right of the rooms
- sometimes enemy spawns can feel too overpowered (3-4 turrets in the same room)
Here is my gameplay video of it:
I have fixed the issue, it seems like it was a problem with the path resolution, although it should have worked in my opinion. The problem was that itch.io was not able to resolve
paths even if you are already one hierarchy level down your top level. I have made a dev log about it here:
slightly addicting, but the thought of playing longer than the developer spent for making the game is unbearable ^^
it's cool, though I have the feeling there are balancing issues, but for a 30 minute effort, great.
The dungeon layout is really confusing, but the graphics are awesome for this kind of game.
and I appreciate the options menu and the amazing tutorial that gave a proper introduction that the start.
I just wanted to clarify a major issue I encountered when hosting my html game on itch.io. I uploaded web builds from Unity games in the past and it worked just fine. This time I used a regular html5 project with Phaser.js as engine.
There was the problem that the game was unable to load resources necessary for playing the game. requests returned an 403 error.
I described the problem in a dev log:
Here is the dev log I used for describing he solution to the problem, which was rather annoying to find:
I still don't know the reason of why the path resolution behaves like that, but at least the issue is fixed now. The only thing I have changed since the jam submission deadline is the resolution of the game (someone mentioned the game was too big for the canvas to display it) and the structure of the files. I hope the game can still be a valid entry. If not, I can provide the project files I uploaded before the deadline, in this instance the game has to be played on a local server as itch.io exhibits the behaviour described above.
here is the link to the game: https://fmproductions.itch.io/asciiventure
I'm sorry to bother someone with this problem again. I have checked other threads and there was often the suggestion to check if the upper-and lowercase characters are correct, since itch.io resolves paths case sensitive and that only relative paths are used. As far as I can tell, I considered both suggestions but still get the error. I will check if I can find a solution in the meantime, but I'd be grateful for any helpful suggestions.
here is the error stack:
GET https://v6p9d9t4.ssl.hwcdn.net/html/assets/texts/imgs/background.txt 403 ()
xhrLoad @ phaser-2-ce.min.js:3
loadFile @ phaser-2-ce.min.js:3
processLoadQueue @ phaser-2-ce.min.js:3
start @ phaser-2-ce.min.js:3
preUpdate @ phaser-2-ce.min.js:3
updateLogic @ phaser-2-ce.min.js:3
update @ phaser-2-ce.min.js:3
updateRAF @ phaser-2-ce.min.js:3
window.requestAnimationFrame.forceSetTimeOut._onLoop @ phaser-2-ce.min.js:3
start @ phaser-2-ce.min.js:3
(anonymous) @ phaser-2-ce.min.js:3
execute @ phaser-2-ce.min.js:3
dispatch @ phaser-2-ce.min.js:3
_ready @ phaser-2-ce.min.js:3
_checkReady @ phaser-2-ce.min.js:3
_removePending @ phaser-2-ce.min.js:3
n.onload @ phaser-2-ce.min.js:3
addImageAsync @ phaser-2-ce.min.js:3
addMissingImage @ phaser-2-ce.min.js:3
_addImages @ phaser-2-ce.min.js:3
e.Cache @ phaser-2-ce.min.js:3
boot @ phaser-2-ce.min.js:3
e.Device._readyCheck @ phaser-2-ce.min.js:3
e.Device.whenReady @ phaser-2-ce.min.js:3
e.Game @ phaser-2-ce.min.js:3
FloppyGame @ floppy-jam.js:1849
window.onload @ floppy-jam.js:2604
(anonymous) @ floppy-jam.js:2603
phaser-2-ce.min.js:3 Phaser.Loader - text[backgroundTxtAsset]: error loading asset from URL ../assets/texts/imgs/background.txt (403)
Sorry about that, as it turns out, 1 hour to upload the project was not enough since I still have major issues with resolving paths for loading resources too. I checked other threads and suggestions are to check if paths to other files are written correctly (itch.io resolves them case sensitive) and if they are relative and not absolute. Both of those considerations didn't fix the problem for me.
Edit: the problem is fixed, you can read about the issue in my dev logs :-)
I was wondering about the best way of providing updates to the game after the jam (just found one really minor bug and fixed it in our game). Should we keep the old game files and mark them as "Jam version" while providing the newer fixed versions or is it better to have one dedicated game page for the jam version and one for the full/after jam version. If possible I would keep a single version of the game page.
And if the single version is kept, what is allowed in terms of updating the in-browser-game version?
Many questions, but I hope someone can answer them. Also, I'll check out some of the jam games today :-)