Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

FMProductions

33
Posts
3
Topics
7
Followers
8
Following
A member registered Apr 30, 2018 · View creator page →

Creator of

Recent community posts

I don't know if you are trolling or not (sounds like it), but leafo already provided me the answer, so the issue was resolved already. 

(2 edits)

Game really has potential, I really dig the art style and background music. 

Minor issues: 

- no possibility to exit the game or get back to the main menu when already inside the game 

- it is hard to get through doors positioned at the left and right of the rooms

- sometimes enemy spawns can feel too overpowered (3-4 turrets in the same room)


Here is my gameplay video of it: 

very minimalistic but the puzzle design is just so great! 

That's awesome, thanks for the info! I guess I have to edit my dev log then. 

Thanks for the quick answer!

I have fixed the issue, it seems like it was a problem with the path resolution, although it should have worked in my opinion. The problem was that itch.io was not able to resolve 

../

 paths even if you are already one hierarchy level down your top level. I have made a dev log about it here: 

https://fmproductions.itch.io/asciiventure/devlog/44192/403-errors-resolved-itch...

There is always to possibility to continue working on it, it seems like a good base. 

Added now!

top notch presentation and menus. awesome game considering it was for a jam

clever use of text, enjoyable game. 

cool little story! liked the amount of possible choices

slightly addicting, but the thought of playing longer than the developer spent for making the game is unbearable ^^

it's cool, though I have the feeling there are balancing issues, but for a 30 minute effort, great. 

Minimalistic game, but really atmospheric music and intuitive controls. cool. 

The dungeon layout is really confusing, but the graphics are awesome for this kind of game. 

and I appreciate the options menu and the amazing tutorial that gave a proper introduction that the start. 

really interesting concept, but it was hard for me to figure out what I have to do. 
the minigame on the PC was nice too. 

quite impressive making games only using batch scripts. unlocking new games is a cool idea. you might want to remove the message that there "is a virus" though :-)

very cute little game. I missed the sounds or music a little. really liked the art. the color palette is very minimalistic but fits the theme. 

sweet, especially love the imagery of the town. very pokemon like. 

Hi, 

I just wanted to clarify a major issue I encountered when hosting my html game on itch.io. I uploaded web builds from Unity games in the past and it worked just fine. This time I used a regular html5 project with Phaser.js as engine. 

There was the problem that the game was unable to load resources necessary for playing the game. requests returned an 403 error. 

I described the problem in a dev log:  

https://fmproductions.itch.io/asciiventure/devlog/44167/error-loading-asset-from...

Here is the dev log I used for describing he solution to the problem, which was rather annoying to find: 

https://fmproductions.itch.io/asciiventure/devlog/44192/403-errors-resolved-itch...


I still don't know the reason of why the path resolution behaves like that, but at least the issue is fixed now. The only thing I have changed since the jam submission deadline is the resolution of the game (someone mentioned the game was too big for the canvas to display it) and the structure of the files. I hope the game can still be a valid entry. If not, I can provide the project files I uploaded before the deadline, in this instance the game has to be played on a local server as itch.io exhibits the behaviour described above. 


Thanks! 

(2 edits)

Edit: everything is working now, I reported my problems and the solutions to it in my dev log  :-)

Hi! 

When I try to load my resources from a javascript file in my HTML5 game project (made with Phaser), I get a 403 error message. 

here is the link to the game: https://fmproductions.itch.io/asciiventure

I'm sorry to bother someone with this problem again. I have checked other threads and there was often the suggestion to check if the upper-and lowercase characters are correct, since itch.io resolves paths case sensitive and that only relative paths are used. As far as I can tell, I considered both suggestions but still get the error. I will check if I can find a solution in the meantime, but I'd be grateful for any helpful suggestions. 


here is the error stack: 

GET https://v6p9d9t4.ssl.hwcdn.net/html/assets/texts/imgs/background.txt 403 ()
xhrLoad @ phaser-2-ce.min.js:3
loadFile @ phaser-2-ce.min.js:3
processLoadQueue @ phaser-2-ce.min.js:3
start @ phaser-2-ce.min.js:3
preUpdate @ phaser-2-ce.min.js:3
updateLogic @ phaser-2-ce.min.js:3
update @ phaser-2-ce.min.js:3
updateRAF @ phaser-2-ce.min.js:3
window.requestAnimationFrame.forceSetTimeOut._onLoop @ phaser-2-ce.min.js:3
requestAnimationFrame (async)
start @ phaser-2-ce.min.js:3
(anonymous) @ phaser-2-ce.min.js:3
execute @ phaser-2-ce.min.js:3
dispatch @ phaser-2-ce.min.js:3
_ready @ phaser-2-ce.min.js:3
_checkReady @ phaser-2-ce.min.js:3
_removePending @ phaser-2-ce.min.js:3
n.onload @ phaser-2-ce.min.js:3
load (async)
addImageAsync @ phaser-2-ce.min.js:3
addMissingImage @ phaser-2-ce.min.js:3
_addImages @ phaser-2-ce.min.js:3
e.Cache @ phaser-2-ce.min.js:3
boot @ phaser-2-ce.min.js:3
e.Device._readyCheck @ phaser-2-ce.min.js:3
setTimeout (async)
e.Device.whenReady @ phaser-2-ce.min.js:3
e.Game @ phaser-2-ce.min.js:3
FloppyGame @ floppy-jam.js:1849
window.onload @ floppy-jam.js:2604
load (async)
(anonymous) @ floppy-jam.js:2603
phaser-2-ce.min.js:3 Phaser.Loader - text[backgroundTxtAsset]: error loading asset from URL ../assets/texts/imgs/background.txt (403)


Thanks!

(1 edit)

Sorry about that, as it turns out, 1 hour to upload the project was not enough since I still have major issues with resolving paths for loading resources too. I checked other threads and suggestions are to check if paths to other files are written correctly (itch.io resolves them case sensitive) and if they are relative and not absolute. Both of those considerations didn't fix the problem for me. 


Edit: the problem is fixed, you can read about the issue in my dev logs  :-)

Very relaxing experience. Liked the color palette chosen for the game. 

I love the idea behind this game: "Try to avoid being awkward in social situations". Nice little game

Very cute and charming art, and while there is not much gameplay behind it, I appreciate the message and thoughts that went into this game. Sometimes you really need reminders like these. 

I liked the art and the world seems to have some interesting secrets, but I didn't quite got the gameplay. 

That was a nice little game, I liked the progressing difficulty and considering it was made for a game jam, there is a lot of content in it (many levels).

Incredible polished in clean game, considered it was a game jam entry. 

incredible pixel art for the characters and very clean menus and UI

That's a really nice game! I enjoyed the art and the mechanics are similar to our coffee jam entry, very charming. Definitely makes you want to play it more. 

Thank you for making a video about our game! and that is quite the interesting thumbnail you came up with :-)

thank you! I asked because usually you are not allowed to change game jam entries after the deadline, good to know! 

Hi everyone! 

I was wondering about the best way of providing updates to the game after the jam (just found one really minor bug and fixed it in our game). Should we keep the old game files and mark them as "Jam version" while providing the newer fixed versions or is it better to have one dedicated game page for the jam version and one for the full/after jam version. If possible I would keep a single version of the game page. 
And if the single version is kept, what is allowed in terms of updating the in-browser-game version?


Many questions, but I hope someone can answer them. Also, I'll check out some of the jam games today :-)

thank you! :D

Charming!

Awesome game!

Hi! 

Thank you for making the game, I had tons of fun with it. Here is a little speedrun I've made. Warning: Spoilers ahead (for anyone who hasn't tried the game yet).