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A jam submission

Hot RubberView game page

Deliver the package before your wheel's explode!
Submitted by jtibo (@Jeremy_Tibo), impuritii, Dalusion — 4 seconds before the deadline
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Hot Rubber's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#363.0863.333
Art/Graphics#452.6232.833
Overall#462.5462.750
Audio/Music#462.3922.583
Fun/Engagement#542.0832.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I liked the car physics, that was cool. I feel the difficulty curve was a bit too hard. Took me several attemps on the very first level because the arrow doesnt really tell you in wich direction you need to avoid the buildings, so you kind of have to know the level with a lot of trial and error, which is not particularly fun. And making me start start all over to the first level when losing on second level is pretty harsh. I gave up after a couple of attempts at level 2. I don't know if there was more to the big tires than an indicator of the time remaining ?

Did you work alone, or as part of a group? (If in a group, list their names)
David Nickerson, Olivier Raymond, Jeremy Thibeault, Jonathan Yu

Disclose if you used any public domain assets or not.
Yes

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Comments

Submitted

The game is fun but it's very frustrating to have to reststart from the beginning.

Submitted

Cool

Submitted

Made it to level 3 by trying to stick to the shadows more but restarting back at level 1 is just a bit too much for me. Really takes out the pacing. I personally liked the squirrely car, very arcadey.

Submitted (1 edit) (+1)

This concept has potential, but it's hard to play at the moment. The time limit in level 1 is way too strict, and maybe I missed them but there are barely any puddles in level 2 so I always exploded. Also having to restart from the beginnning every time is a bit frustrating. 

Submitted(+1)

Definitely a unique spin on a driving game, but kind of hard to actually play. The controls felt way too sensitive to navigate (especially with how many lamp posts there are), and I would have been okay with taking things slower to deal with that if the time limit for the package in the very first stage wasn't so strict. I don't even think I would've known there were more stages if a comment hadn't pointed it out. I'd certainly be interested in playing a version of this with some things smoothed over, but as is, I had difficulty getting into it.

Submitted(+1)

Fun and its cool to go super fast and efficient, but starting every level over after one fail got really annoying, and unless I'm doing something wrong a bunch of the puddles in Level 2 just don't work at all.

Submitted(+2)

That was cool!
I love the expanding wheels mechanic!

the arrow reminded me of crazy taxi and that's ALWAYS a good thing!