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A jam submission

Doceana Quest ZEROView game page

Classic fantasy strategy game.
Submitted by Donian — 7 days, 3 hours before the deadline
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Doceana Quest ZERO's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game super interesting or innovative#114.2504.250
VISUAL | Did the game have nice graphics or art direction#403.7503.750
Overall#403.5503.550
FUN | Was the game satisfying to play or did it bring you joy#533.5003.500
AUDIO | Did the game have great music or sound design#543.2503.250
MOOD | Did the game have atmosphere or make you feel something#603.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Started working on it in November 2023, but have wanted to make something like it for years.

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Comments

Submitted

The game is nicely done strategy RPG in game design. It is an interesting concept. The art and music was cool too. 

Feedback:

There needs to be an in game tutorial that walks you through how to play along with the one in the title menu step by step. I was confused when entering the game until I figured out a few things like:

  • Enemies have a different color when you click on them.
  • When you move close to an enemy you can perform an attack after
  • If you move and go to a different character or click away from character selected, you can’t do any more actions on the previous character.
  • I also didn’t know that if you didn’t move you couldn’t perform an attack.

There needs to be a better transition between title screen, and from level to level.
There needs to be a different theme for the levels.
There needs to be better indicators for dealing damage whether visually or through SFX
There also needs to be some movement SFX
I don’t think the player should be able to see the enemy’s grid for moving character because visually it can be distracting and take up a lot of space on screen. 
I really liked the stats system that was nice. 
The leveling system and sfx were great.
I wish more could have been used with the stat system in terms of special attacks and other attacks.
I wish I could see what specific attack my characters and the enemy characters were doing.
I really liked the different format with the ways you could play the strategy game with its modes. 
Nice job on the terrain element, it definitely added a layer to battle.
The weapon triangle was also nice.

Definitely keep up development on this, but well done so far!

Developer

Thanks for playing, I hope you enjoyed! 

  • I am confused by what you mean with "if you don't move you can't attack", as you can just click the same tile the unit is currently in and then attack without the unit moving to a different tile.
  • With the enemy's movement grid, it only appears when the mouse is highlighted over that enemy. I chose to add it specifically because it makes the strategy decision making easier.
  • As for the visual and sound effect feedbacks, those are definitely the first thing I'll work on if I develop this further.

Thank you for the detailed feedback!

Submitted (1 edit)

Awesome! Fire Emblem is a favorite of mine and you captured it here nicely. On the game page you mention its just a demo for your pygame engine, but are you planning on taking this project any further? Either way nice job!

Developer

I'm glad you enjoyed it!! There's a high chance that I will make a longer game in this style in the future, I just need to figure out how to do save files for the downloadable version (or it will be too long for one sitting). The way I programmed it means creating new maps at this scale isn't too difficult (only a couple hours each to make).

I did have an idea to try and make a roguelike FE-like game with randomly generated maps, that could be a fun project to work on before I make a longer one, but for now I'm going to work on games of other genres entirely.

Submitted(+1)

cool, I always like to see more games in this genre! I hope you do get around to making the longer game, but either way, best of luck on all your future projects! I'll keep an eye out