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A topic by Second Dimension Games created Dec 29, 2017 Views: 2,326 Replies: 78
Viewing posts 21 to 24 of 24 · Previous page · First page

Hi,

I think about using  this jam to improve the current version of my game: Xarkanoid. I've been planning to do this eventually, but I haven't had time for it yet. Since it's like upgrading from version 1.0 to 2.0 I'm not 100% sure if it fits this jam theme - if not I'll just not submit the game.

The game is simple Arkanoid clone with few additional things, and it looks like this (Only with lower amount of bonus on screen.):

Screenshot from the game

I have quite a few things planned to improve:
Local redmine screenshot

Besides fixing some glitches, adding some little features and doing some refactoring I plan to add level editor to the game. Currently there is an option to make new levels by editing json files. Level editor should allow create json files by clicking and drag and drop things on the screen. Estimated times on screenshot may be overestimated, but it's still going to be a lot of work and requires to think more about level design.

Submitted

Hello everyone, long time lurker, glad to finally post something here!

My project is a game called "Wally", and it's developed in Unity Engine for Windows only, and it's an idea that is on my head for more than 6 months, This limitation is due to some kinda complex stuff it does and libraries it uses, stuff that only works on Windows for now. It's a point and click game where you help Wally, a little.. thing... to do a list of tasks of his, and at the same time chat and learn more of his personality and his world. But there's much more to it, and I really hope you join me and Wally in this journey. (By the way, the game is only windowed, and there are reasons for it.)


This paragraph will detail more about the game, but it will be kinda spoilerish, and I'd like for you to go in as blind as you could, but hey, if you're that much curious here goes. Otherwise I'd advise you to skip it. The game's primary concept is influenced by games like Undertale, OneShot and Doki Doki Literature Club, and it focuses heavily on making you feel that it is more than just a game. It will ask you to do stuff outside of it and I want to make Wally feel real, and for you to care about him. I've come up with a few ways to "break the wall", and I hope you find them interesting. And due to this nature, there's much more to this little game than it seems. Fun fact: the original name of the project was "Wally Breaks the Wall", but I thought the title was giving away too much.

I started working on this game project as soon as I learned about the jam, kinda 2 weeks prior to it's beggining. I'm FINALLY studying Unity, which was the main point of this: learning other Game Engines, since previously I've worked only with Game Maker Studio, which I used to make my college graduation project.
Since I started this without knowing nothing about Unity,and I still have some college stuff to sort (I graduated last month, YEY), so I don't think I'll be able to finish the game till the end of January, so I'm glad prototypes and demos are allowed. I want this to have a big scope and include some things that I really need to study yet, as well as improve a little on the graphics side. The art style is still black and white, simple drawing-like, but I want to refine that.

I plan to finish a few in game "tasks", around 4, for the demo and have some extra stuff ready for it. The 2 introductory ones are ready, the last one is almost ther, so I need to start the third and finish the background and some functions. I guess it's enough time to come with all that up and do some testing before uploading. (The extra post January days will be wonderful for that).

Last but not least, thanks a lot for creating this Jam. It was the push I needed to start going in the right direction and improving bot my programming and game dev skills. I mean, for the first time I even made a song that I like and think is kinda catchy!

Anyway, see you in a few days with the demo!

Submitted

Didn't get as finished this time around as I'd have liked - simply did not have enough time this January to spend time on this. The plan was to finish an idea I had on Christmas Day about a game centered around growing a glowing "blob", rendered with a stylized metaball shader. Too bad now it's not really more than a rough prototype with quite incomplete gameplay. Submitting soon anyway, I'd like to get this done and over with!



Taking screenshots with the tools built into the framework apparently is quite heavy on the game, FPS drops quite a lot when doing that, as you can see from the gif.
Submitted

Hey, this seems pretty interesting. I'll be sure to give it a try once you upload the demo!

Submitted

I'll be uploading my game around Thursday. Item selection and character deployment is done.  I'll get the skills done and add an enemy and do a build. I might try migrating to Godot 3.0 after the jam, but I'll be systematically adding characters and features (and some bugs) as time goes on. Finally got the controls mostly tacked down. FPS and strategy games take a bit to meld. Might even nab some of the entrants Thursday and try them out. Many look good. My game might just be a path with one enemy and one deployable character, but I hope to continue working upon it after the jam. I'll try to release it for both windows and linus, maybe mac as well; not sure how well they'll work. Some of those puzzle games and shooters look good. Syntax bomb looks fun, and TomVissenkom looks like he has something interesting.


Viewing posts 21 to 24 of 24 · Previous page · First page