Like your take on the Slay the Spire gameplay mechanic. Was playing this game a lot, and enjoyed yours as well. The pixel art is really well done. And so are the transition states. All changes are nicely connected by visual and audio effects - I LOVE how well you did that. The environment art is also really cool. Over all the game leaves a solid impression - the devs master their craft, that's for sure.
Some points you might want to improve / have another look at:
- The art style is kind of inconsistent. This might be intentional, might also be because of the games EA state. If it is the second, I hope you decide to go for the pixel art style. These parts look really cool and would give your game a more unique identity in comparison to its idol SLS
- The card texts are hard to read as they get covered by other cards. It looks like you could use some more horizontal space to spread them out a little more, this might already help. Additionally, the hovered card could always be presented on top of the other cards - not just being "lifted up".
- I would expect an "End Turn" button always on the right edge of the screen - just because this is the standard. Having it sitting on the left side feels kind of misplaced. At least in western countries where we read from left to right - might be different in asian culture.
Thanks for your entry. It's a great one all in all.
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