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Hey! I've been absorbed in development and didn't realize I had so many new comments here. 

Oh ok, that build is a little behind the current game state. 


There are a few bugs in game indeed, the specific one you're talking about is supposed to be fixed now :) 

Atm I'm trying to make a fun demo, but I'm not stressing too much about it because I'll have to rebalance everything once I move to full game development. But you are right, I will for sure implement a better distribution of cards rarity and combo values through a run for the actual release. 

Adding the possible enemies actions to be visible in game is in my plans :) But I'd like to stick to the no intent formula. 


If you wanna give the game another try, just know that:

Once you beat a mimic you'll be able to find a second, stronger one. 

You can fight the shop (you figure out how to do it :P). 

There is a secret boss in the pond room. 

And if you beat all these enemies before the final boss, you'll unlock a special, final final boss. 


Thank you very much for the feedback!