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Hey! First of all thank you very much for playing and for the feedback! 

Thank you for the positive comments :) 

As for the critiques:

1-while I understand what you mean, I believe that one important (and to me fun and interesting) part of rogue lites is discovery. Going in blind, guessing, failing, learning. 

I need to make a better tutorial for all that concerns battles (I'll make an interactive one), but teaching about everything else, I believe, takes away some magic. 


2-this one is on my to do list, thank you for pointing it out :) 


3-evasion is a status that both the player and enemies can have. It's a charges based status, one charge evades one attack, and that charge is gone. Also, one charge is lost at the beginning of the turn. Enemies with evasion are designed to be fought with the goal of taking evade charges off. Did you notice the status? This is probably one more thing I'll need to focus on in the tutorial, I feel like people who know the genre have no issues with it, but people who are not used to it tend to overlook them.