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(+1)

Hey! I've been absorbed in development and didn't realize I had so many new comments here. 


First of all, thank you very much for playing and for the compliments! 

The devs is just me, I'm making all the coding and art and game design. The only thing I'm not making myself is the music. 

Let me ask you, what do you find inconsistent in the art style? Do you mean between the game and the cards? Or do you mean that some monsters look more cartoonish than others? 

If you mean between the game and cards, while the game's style is "final", I'm still not sure about the cards. Having pixel art in the cards would make them difficult to read (read the picture I mean). I could do a different pixel art resolution tho. Anyway, I know I'll have to redraw most of them anyway so any idea is accepted! 


For your second point, it's actually fixed! I'm still testing the new build for bugs, but it should go live today or tomorrow. 


As for end turn, my idea was to have everything related to the player close to the player. If I get more feedback about that I can think of moving it, but I guess it's just a matter of getting used to things? I sometimes open slay the spire to check how they made some things, and now it feels weird to me to have end turn on the right ahah


Thank you very much! 

(+1)

Inconsistent between game and carts, but dont have good suggestions for this.  Found some pixel art games that also make that difference between game and UI, prob. for a similar reason.

(+1)

Thank you! That will definitely be taken into account when I move to production of the actual game :)