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A jam submission

Hoist the SailsView game page

Ride the waves, find loot and bring it home!
Submitted by André Jaenisch — 4 hours, 49 minutes before the deadline
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Hoist the Sails's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#43.8573.857
Theme#54.4294.429
Visuals#62.8572.857
Fun#72.1432.143
Audio#81.1431.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Fediverse Post
https://layer8.space/@RyunoKi/114258148471254167

How does your game fit the theme?
Sailing with a ship on the sea.

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Comments

Submitted(+1)

I like how old school this game looks. I didn't quite figure it out though. Still, really great work!

Submitted

Hey! It looks like a cool idea but even after reading your comments on how to play, I still don't understand how to do it and it was a bit frustrating 😬 

Developer(+1)

Thank you for giving it a try nonetheless.

Frustrations like these should have been catched in game testing (which fell short due to procrastination + low mental energy in March).

I’ve got some ideas here on how to add Quality-of-Life improvements after the voting session.

Submitted(+1)

I'll be happy to play again if you make those changes!

Submitted

I don't really get what I am doing, sorry. I see a treasure (yarr!) but the arrows don't seem to do anything. The ship is only pushed by the wind, and every time I hoist the sails, it jumps. 

Developer

A jumping ship shouldn’t happen. Hm. Except directly after clicking (because the script has to evaluate to compute the new position).

I was experimenting with a new way to store state in this entry because the last game jams I participated in made me realise that HTML-based games are restricted by the iframe they’re loaded in. Here I put the state basically in the URL (which isn’t exposed in the browser but can be modified in the DevTools). Like, you know, push the boundaries.

I even wrote itch Support in the beginning of March to be more detailed in their documentation but never got a reply.

Have you seen the comments on the game page?

Submitted

Great idea and a fun game. It's just sometimes a bit frustrating, that the treasure jumps away, as soon as I hit the "Hoist the Sails!" button. It's generally a goot idea to  not let that treasure stay at the same location all the time, but an interval, that is independent from the button click, would be better.

Developer(+1)

That sounds like a good idea. Will update after the voting period ended.

Submitted

That's a good start for a turn-based sailing game, although it's a bit confusing to control at the moment. I understood general direction but not to the point of know where exactly I'll end up. It would be helpful to explain how to move in a graphical way (I'm thinking of the classic "how does this chess piece move" diagram type) or at least a ghost image of my next position when I select a direction.

Another nitpick is that night time makes wind direction very low contrast. Otherwise it's pretty good for a small prototype, especially in two days.

(also I had to rate audio even though there's no sound because itch wouldn't let me save without it)

Developer

Yeah, I understand that the limitations Itch puts on you. Been there before.

The ghost image is an interesting idea. I will need to look into how to combine it with the PRNG I’m using. It should be doable with a little refactoring *methinks

I even documented the contrast ratios but haven’t looked at them during the design ._.