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That's a good start for a turn-based sailing game, although it's a bit confusing to control at the moment. I understood general direction but not to the point of know where exactly I'll end up. It would be helpful to explain how to move in a graphical way (I'm thinking of the classic "how does this chess piece move" diagram type) or at least a ghost image of my next position when I select a direction.

Another nitpick is that night time makes wind direction very low contrast. Otherwise it's pretty good for a small prototype, especially in two days.

(also I had to rate audio even though there's no sound because itch wouldn't let me save without it)

Yeah, I understand that the limitations Itch puts on you. Been there before.

The ghost image is an interesting idea. I will need to look into how to combine it with the PRNG I’m using. It should be doable with a little refactoring *methinks

I even documented the contrast ratios but haven’t looked at them during the design ._.