Thanks very much! ^^
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Thank you very much!
The "males and princesses" class includes all fertile ants, who usually have wings: males (or drones, now that I know this term), and future queens. The high-color part of the artwork is from the pre-Twine proof of concept made by another artist.
A background is a cool idea, and would be very easy to do (2 lines of CSS), as long as it's completely static. However, I'm thinking of changing the background during the story, like having a storm when you're at war, etc. Twine might show its limits for that :P
As for the errors, I might have done the English translation too quickly without fully testing it, I'll look into it.
Thanks! Yeah, I never really designed my games around luck elements before. At least I made it so the next number is always different, so you technically have a 20% chance of getting the right number instead of 16.7%.
I'm a solo dev by the way, the submission form completed my answers as "we" for some reason.
I just learned that not all compo entries are ranked, so the game should be compared with 800 participants:
- Overall : 630
- Fun : 629
- Innovation : 629
- Theme : 630
- Graphics : 610
- Audio : 499
- Humor : 465
- Mood : 576
That's possible, I was trying the engine's particle system for the first time. The light system too (and because there is a non-black&white light sprite I guess Godot spends more time computing it)
To be clear: there is no boss in the game. I usually put bosses in my games but I didn't have time (to do a boss music, its ending, and to make a decent boss other than a stronger-than-usual turret or something).
I put the sign at the end to apologize, maybe it wasn't clear (English is not my primary language) :p
Thanks for the criticism, you're not the only one to point it. I'm thinking about adding a health bar, like a radial bar shaped like a snail shell or something similar. Making the easy mode not the default one :p
The lives mechanic is intentional: the protagonist is in the afterlife and can't die. This also serves as a score. And I thought this reinforces the idea of the game giving you Second Chances all the time ;)