"Yes, that's my usual deranged keybdindings. I'll add keybinding in the future." I was really struggling with space being hold for some reason. I have no issues swapping movement and rotations with either hand but space being hold broke my muscle memory for some reason. The idea is really good, but I really sucked at it. Would be nice to have a zen mode with unlimited time just to practice.
Neat idea! It's fun that straight-line clears can still be used for stack shaping, while making the connection feels like a sort of "angular" clear.
A quick note: the rotation controls are backwards from what is described in the instructions. Currently, Z performs a CW rotation (rotate right) and X performs a CCW rotation (rotate left). This may be what you meant by the comment regarding non-standard keybindings, but just wanted to make sure it was known that the instruction text describes uninverted rotation keys.
Comments
i cANNOT STOP MAKING LINES AND AND MESSING UP MY SETUPS!!!!!!!!!!!!!!!!! FRICK!!!!!!
good game
"Yes, that's my usual deranged keybdindings. I'll add keybinding in the future." I was really struggling with space being hold for some reason. I have no issues swapping movement and rotations with either hand but space being hold broke my muscle memory for some reason.
The idea is really good, but I really sucked at it. Would be nice to have a zen mode with unlimited time just to practice.
Well done!
thank you! I will definitely add something like that in the full postjam version.
Neat idea! It's fun that straight-line clears can still be used for stack shaping, while making the connection feels like a sort of "angular" clear.
A quick note: the rotation controls are backwards from what is described in the instructions. Currently, Z performs a CW rotation (rotate right) and X performs a CCW rotation (rotate left). This may be what you meant by the comment regarding non-standard keybindings, but just wanted to make sure it was known that the instruction text describes uninverted rotation keys.
dammit! must’ve inverted them last second and forgot to update the instructions LOL next small update I’ll add SFX/BGM and fix that.