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GlitchyPSI

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A member registered May 24, 2017 · View creator page →

Creator of

Recent community posts

thank you!

I definitely need to tweak things like the mixed block randomizer to give mercy and so-so. I didn’t have time to do balancing because the week was horrible! the version you’re seeing is somewhat refined infact lol

I may make a postjam update… but I don’t have a date. so let’s see what happens.

this game is candy in all aspects. it turned my lumines brain on at some point though lol, haven’t been all that powerful in panel de pon games

THESE BLOCKS KEEP KICKING MY Ass !

Extremely polished and the execution of the concept had me reeling, it’s so good, the aesthetics are incredible

Lumines taught me . (not sure if it taught me well as I suck as this game as much as I suck at Lumines LOL)

this game absolutely kicked my ass! and my eyes! it looks amazing! oh my god but it’s so hard and I was already having trouble with minesweeper LMAO

EXCELLENT WORK

I like how clean it looks, very much a fan of the pixel b/w aesthetic in general

thank you! I will definitely add something like that in the full postjam version.

dammit! must’ve inverted them last second and forgot to update the instructions LOL next small update I’ll add SFX/BGM and fix that.

I’ve polished and re-released CA-6 as CA-6 EX, a somewhat rebalanced and graphically polished version of the original name with the same name (minus the EX). It now also has Newgrounds medals support so you can track achievements if you have a NG account! (Wish Itch could have an Achivements API, too…)

Play here: https://glitchypsi.itch.io/artfight-2023-ca-6-ex

BRICKBREAKER SPRINT

super cute!

thank you! yes, there will definitely be more in the future

Missed it! Thanks for reminding me.

(1 edit)

After Forever! I’ve finally made a proper polished game. Although it’s a demo because this is still under development, it’s gotten solid enough so I want to share it with all of you.

I present to you all: BRICKBREAKER SPRINT (nano)

“NANO” referring to the development milestone. The next one is “LITE” and if everything goes nice in the future, I’ll maybe get to publish on Steam ;)

The game is basically a Breakout-style game which focuses on speed clearing and clearing efficiency. Ever played Pac-Mac Championship Edition? Imagine if that game and Breakout had a baby.

Here’s the link: Link

and here’s a View (screenshot):

More info about it is in its project page, and I’d be delighted if you tried it out ☺