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(+1)

Neat idea! It's fun that straight-line clears can still be used for stack shaping, while making the connection feels like a sort of "angular" clear.

A quick note: the rotation controls are backwards from what is described in the instructions. Currently, Z performs a CW rotation (rotate right) and X performs a CCW rotation (rotate left). This may be what you meant by the comment regarding non-standard keybindings, but just wanted to make sure it was known that the instruction text describes uninverted rotation keys.

(+1)

dammit! must’ve inverted them last second and forgot to update the instructions LOL next small update I’ll add SFX/BGM and fix that.