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A jam submission

CorpseOceanView game page

Pilot a tiny submersible on a job to retrieve organic material from a sunken navy sub.
Submitted by KIRA (@Stylish_Kira) — 4 days, 12 hours before the deadline
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CriteriaRankScore*Raw Score
Adherence to the theme#15.0005.000
Cohesion of gameplay elements#14.7504.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • It's absolutely disgusting how well this game comes together. Terrifying stuff.

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5 / 5

Loved the crap outta this. Always amazing games as always KIRA. 

Since this title comes from KIRA, the developer who made Lost in Vivo and the lesser known The Undying Beast. I was optimistic about this title. In the end I am happy to say that after going through nearly all the current submissions that this is probably my favorite so far. The idea behind the game is executed well enough to feel unique while working with a somewhat common theme. KIRA really managed to make you feel isolated and alone down in the depths while also making you want to go deeper. As you continue your mission the atmosphere gets heavier and thankfully the game has an ending that I am satisfied with. Really great work.

Check out my experience here.


Should I hold me breath while playing this game...?

I nearly died playing it :o]

Well done!

Jam Judge

I really enjoyed this! Overall mysterious and fun game play, finding that tape really tickled my fancy! 

Jam Judge

I really enjoyed this game! I was on the edge of my seat throughout the whole game. The Gameplay was nice and simple. I really like the whole aesthetic and design of the sub. The only thing I didn't really care for was the ending. But since this was made in only 10 days, It's easily forgivable. I'll give this an 8/10!


This was a pretty unique game, I'm curious to see what some thing like this would like if it was fully expanded into something bigger.


I love the diegetic UI stuff. Interacting with everything in-world really heightens presence. Also the forced aspect ratio is claustro as all hell, to the game's benefit since it takes place in a tiny sub.  I felt like I spent a little too long holding W and watching coordinates change instead of paying attention to the window since there was often no point of reference outside, but that disorientation is also definitely important to the overall experience so ¯\_(ツ)_/¯

Overall it's really good


Really enjoyed it, great atmosphere and interesting controls