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Moon Defender!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOW Score (Overall impressive) | #3 | 4.238 | 4.238 |
Fun Score (Overall gameplay) | #5 | 3.952 | 3.952 |
Overall | #5 | 3.726 | 3.726 |
Absurd Score (Overall amusing) | #12 | 3.524 | 3.524 |
Doge score (How well it represents Dogecoin and "Do Only Good Everyday") | #12 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
this game is really good but i HATE the controls, please change rotate with right click, thats all i want
Just an FYI, Featured your game in my twitter roundup of favourites! :)
https://twitter.com/Alex_ADEdge/status/1368217766549856260
Oh wow no way! Insanely exciting that I actually made one of your favorites, never thought anyone would be able to like my work until a long time. Thanks a ton man!
Ahh this is such a good entry!
From the graphics to the gameplay, very smooth stuff. I really liked the overall graphics, all the particles and lighting effects are great. I really wonder how you did that overall candy-colouring of the game though? Is that some kind of colour overlay? Really adds a lot to the visuals, I wouldnt mind knowing how its done. Ive added this game to my gamejam references list :D
The only thing I felt was lacking was sfx, which Im guessing you ran out of time for. And some kind of radar or indicator of where enemies are would have been handy, maybe some kind of red blur on the edges of the screen to fit in with the visuals and give you a vague indication of enemy positions. But perhaps without it, it makes it intentionally stressful ;)
Ah thanks so much! Really means a lot that you put it in your reference list, that's so cool! And yeah you're definitely right about your critiques. I wanted to add sound, but I had only like 2 hours left before the deadline and I was EXHAUSTED lol, so I decided to leave it out. I also thought about adding some sort of indicator so that Doge would tell you where enemies were coming from, but I could settle on an idea on how to implement it, but I think you're right that it may have added some extra intensity to the game, so that's good.
Now, for the fun part! The coloring of the game was achieved with two things: 2d Lighting, and Post Processing. The space background for example is covered in dozens of different 2D lights (freeform lights to be specific) to give it a warm colorful feel like in No Mans Sky or something. I also used lights for Doge to make her stand out more. I learned how to do 2d Lighting from youtube tutorials and simple trial and error (I can give you a bunch more info about where I learned it if you want). If you do it right in my opinion, you can make most 2d games look absolutely beautiful with just lights alone, post-processing just adds that extra touch of prettiness to it. I added the post-processing with Unity's URP package: Brackeys has a few videos on it, which is where I learned it from. Unlike the 2d lighting, the URP can be used with both 2D and 3D, its such a wonderful asset that I very well may never make another game without it, seriously its amazing. Some of this may sound complicated, but after you play around with it for a bit, you'll grow comfortable with it and the graphics of your game will see a huge upturn in quality.
If you have anymore more questions just lemme know!!
Hey Kranberry Games :) Im defs interested in more info on what youtube tutorials you went through for 2d lighting, Im working on some lighting for a game currently and this kind of style would be perfect, so any recommendations would be great!
Ah of course of course! So the first step I learned on my path of 2D lighting was unity's URP. Primary the Bloom effect. Heres where I first learned how to use it :
Alot of that video has to do with Shader Graph, but it also involves setting up URP and bloom. Getting comfortable with URP's effects is a game-changer, so if you haven't already I'd recommending playing around with it a lot. The second and last video I watched on the topic of 2D lighting taught me everything else I used for this game
It took some trial and most definitely alot of error to get some of the looks I wanted but it was well worth the time and energy. If you ever get stuck on anything or want some advice or want feedback you can email me at cranberrygamestudios@gmail.com and I'll try to help out as much as I can!
Great job on this! The effects are stunning, very satisfying destroying enemies and seeing some classic Doge text, and yes the particles are very nice as well! Controls did take some time to get used to, a little fast for me, but otherwise an amazing job! Would definitely play on mobiles or consoles!
Ah, thanks for the feedback! I'm thinking about continuing its development and attempting to put it on the Google Play Store, I'll definitely give it some more thought. Thanks!
I can definitely see this as a twin stick shooter on consoles too! Good luck out there! :)
Thanks man, you too!
This is really cool! Love the particle effects, well done!
Thanks! I think particles can add so much to a game, glad I was able to make some that looked cool
Super fun game! Really nice VFX! Wow!
Thanks! Put alot of time into the look of the game lol, glad it paid out
Ah thanks for the positive feedback, and thanks for playing!
Good game, not easy controls
GRAPHICS ARE AMAZING!!!
Thanks for the feedback!
Love this game and rated.
Ah, thanks for playing. Ill make sure to check out yours as well
This is pretty! Love the graphics and how fluid the controls are.
Thanks! Did my best to make the graphics pop out
Love the graphics and pfx, looks very polished! I didn't get very far (probably I'm just not very good at this and need more practice haha) IMO the controls feel a bit cumbersome, with A and D as rotation, I think it may feel better with them being left and right movement (at least that's what I kept trying to do with them :P). Also maybe having some sort of arrows indicating where enemies are when they are offscreen would be cool, so I know which side of the planet I need to be on. Anyway minor feedback, I am probably just not very good at this style of gameplay but it looks really good! Shooting the enemies feels awesome :)
Thanks! I spent a buttload of time creating all the particles, I made so many I was worried the game would even run at a decent FPS lol. And yeah you're definitely right, it's a bit of a hard game to get good at. I tried to ease the difficulty of mastering the movement but it was definitely a challenge in itself.
Thanks a ton for the in-depth review and thanks for playing, it helps a lot!
No problem! My pleasure :)
This was fun. I like that the enemies were pretty difficult.
Yeah i spend alotta time tweaking the enemies, glad it turned out well. Thanks for playing!
Great job with this! Shooting feels great, and the camera movement feels great when moving and getting hit. Very nice looking too!
Thanks for the positive feedback!
Wow this is so polished and very impressive!! Feels professional!
Thanks glad you liked it!
Wow!! This is incredibly polished and pretty! Fun gameplay too! Well done! :)