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Limori's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #90 | 2.455 | 2.455 |
Audio | #95 | 2.182 | 2.182 |
Theme | #99 | 2.091 | 2.091 |
Overall | #104 | 2.073 | 2.073 |
Originality | #111 | 2.182 | 2.182 |
Fun | #129 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
we used a pre-made tileset for level building but other than that yes
Did your team create most of/all the audio yourselves?
we made custom music except for endscreen music. everything else are free assets
How did you incorporate the theme "INSIDE OUT"?
spoiler but the game takes place in her head
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Comments
bruh i just noticed that i put a collision block in front of the exit by accident
T_T
thats not a closet thats the exit
This had a solid base but some general game design techniques could have helped here.
-I thought the main menu was frozen since my mouse cursor was on my second monitor. Maybe lock the player's mouse to the screen (with option to release lock via "esc" key) when you are using this type of gimmick. Or just don't have that effect on the main menu. Try to reduce barriers of entry to the gameplay as much as possible. (it is a cool effect, just needed to be setup more friendly for the player)
-The goal of the game seemed a little unclear. I know your game description mentioned not to fall for false exits, but maybe it could have said something like "you are a girl trapped in a abandoned house. Her only way out is to find the hidden exit in the closet (this is just example text, use what would work for your game/story). This helps guide the player without outright telling them how to exactly figure out the mystery.
-Art direction could have helped with guiding the player as well. Maybe path ways of blood leading towards where the player needs to go. Or you find more destroyed furniture as you get closer to where you need to go. This helps indicate to the player they are on the right path with the added benefit of adding more suspense to the player, since those visual can really mess with the players mind.
I hope this feedback helps you continue your game dev journey!
I think u should keep the main menu clean (don't apply that lantern shader effect) and make the step sounds quieter.
the light on the main menu was a last minute addition lol, i added it on impulse
Good Game!
Nice use of lighting and I like the art, but I couldn't figure out how to escape :( The sounds are great and definitely felt creepy. Nice submission!
:(
hey please be respectful in your feedback and commentary. Thanks.
my bad
So I walked until I couldn't, and stopped in a bedroom with a false exit ? Didn't see anywhere else to go sadly, I'd take a tip or two
i wanted to add a hint system if you died but ran out of time
I can't find my way out; I didn't receive any audio feedback from trying to open doors so I'm not sure if I was pressing the right button. But I like the style and music, the static for health is clever too
The atmosphere was nice, especially the flashlight shading, but navigation felt very slow and directionless.