I think there is some buggy-ness going on with the light projectile. It went through wall multiple times.
Speaking of which, the collision wasn't as smooth sometimes, so I couldn't move through a corridor because the other wall pushed me back a little.
I have no idea what that "enemy" was supposed to do. I didn't get much of a chance to interact with him, he just left the room (probably through a wall I imagine).
Also, I didn't try this but, wouldn't you just be able to complete a stage by clicking blindly through the entire window?
Anyways, I like the idea, and where it's going, but I think you should find some other way of revealing the area, other than an unstable bouncy projectile that likes to go through walls.
Play game
Looking for a Lightswitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 2.324 | 3.000 |
Innovation | #30 | 1.678 | 2.167 |
Graphics | #35 | 1.033 | 1.333 |
Overall | #35 | 1.291 | 1.667 |
Fun | #36 | 0.904 | 1.167 |
Humor | #36 | 0.775 | 1.000 |
Audio | #36 | 0.775 | 1.000 |
Mood | #36 | 1.033 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The buggy-ness is completely my fault, I am still not very well versed in the engine and because of that my implementation of collision is not the best either, I have been getting incrementally better at it with each successive game, but there is still clearly a lot of room for improvement as it is sub-par at best. You cannot just complete the stage blindly either as I made it so that the player must be near the light-switch in order to click it. I will most likely come back to this idea in the future when I am more well-versed in the game engine and can properly implement collision with the projectile. Thank you for your feedback and I hope you have a nice day!
I finished all three levels. I think the game would benefit from having the condensed light either be bigger (giving the player a better idea of what the map looks like) or slower (giving the player a better idea of what routes can be traveled down, which I personally think would be more interesting). I thought that having to click the switch after finding it was a bit unintuitive, and I think it might be better to display a victory message of sorts after the switch is touched that can then be clicked to return to the menu. The collision system was a bit annoying at times, especially in the third level, where the player often can't travel down a path because they are slightly misaligned. I'd recommend making bigger pathways, snapping the player to a grid of sorts after movement (for example, you could round the player's x and y coordinates such that they are even integers), having smaller hitboxes, and/or making the player stop completely rather than bouncing back when touching a wall (this is probably the best option).
Thank you for playing the whole thing! I just recently updated the game with a slower light and a smaller player hitbox, I have not added a victory screen but I will soon (I'm currently still a student so I don't have a lot of time to work on this, sorry). As for the collision system that is just an issue I have had with Clickteam Fusion 2.5 overall, my implementation of collision isn't the best and I have been trying to improve it with each game I make, incrementally improving it. I will probably come back to this idea in the future when I am more well-versed in the engine. Thank you for your feedback, it really means a lot to me especially since I am still very new to game development, I hope you have a nice day!
edit: Just realized I cannot upload the update but as soon as the jam is over I will update it! Once again I really appreciate the feedback!
I really loathe mazes in games. The fact that you can't see it makes it even worse. I didn't even understand what you were suppose to do. I recommend that you add a description to your game once you upload it for additional clarity.
Just updated the game to have a light source at the light switch to make it easier to find, apologies! Thank you for the feedback, I appreciate it as I am still very new to game development.
edit; Just realized I cannot update the game file, but I still appreciate the feedback and will upload the update once the jam is complete with the ratings period. Thank you for your time!
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