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I think there is some buggy-ness going on with the light projectile. It went through wall multiple times.
Speaking of which, the collision wasn't as smooth sometimes, so I couldn't move through a corridor because the other wall pushed me back a little.
I have no idea what that "enemy" was supposed to do. I didn't get much of a chance to interact with him, he just left the room (probably through a wall I imagine).
Also, I didn't try this but, wouldn't you just be able to complete a stage by clicking blindly through the entire window?
Anyways, I like the idea, and where it's going, but I think you should find some other way of revealing the area, other than an unstable bouncy projectile that likes to go through walls.

The buggy-ness is completely my fault, I am still not very well versed in the engine and because of that my implementation of collision is not the best either, I have been getting incrementally better at it with each successive game, but there is still clearly a lot of room for improvement as it is sub-par at best. You cannot just complete the stage blindly either as I made it so that the player must be near the light-switch in order to click it. I will most likely come back to this idea in the future when I am more well-versed in the game engine and can properly implement collision with the projectile. Thank you for your feedback and I hope you have a nice day!

Glad to see that you'll revisit this game in the future! It is a neat idea, and I'm sure it will be great once polished enough! Have a great day as well!