The tutorial really needs more work put into it.
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Bush Business's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 3.538 | 3.538 |
Theme | #10 | 3.923 | 3.923 |
Graphics | #33 | 3.308 | 3.308 |
Overall | #48 | 2.846 | 2.846 |
Audio | #53 | 2.615 | 2.615 |
Humor | #56 | 1.846 | 1.846 |
Mood | #57 | 2.231 | 2.231 |
Fun | #58 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty cool concept, the implementation could be more intuitive but overall nice entry
The "how to play" screen has way too much information. It's definitely a cool game, but as others have mentioned, having a smaller version that could be read at any time would really help. Especially since on your game page's 'controls' section, you have written "everything explained in game tutorial" while it would've been very nice to have an additional reference of the mechanics at play. I think it's a really cool idea, it just needs to be a bit simpler so anyone can pick it up without flooding them in instructions.
That character has such a sassy walk! I like the idea of breeding flowers to order and the shape/colour needs are a great way to do it.
If you moved the instructions into a persistent UI or similar treatment in the game world it'd help with teaching the player what to do within the context of the game. As it is, it's a lot of things to remember.
We tested your game during our live stream today, here is a link to the video archive if you wish to see us play your game: https://youtu.be/lIYv6Eer214?t=8051
Sorry we didn't play longer, we were both getting tired. But I'll play this game again and try to beat my score! Very fun concept.
This game has a lot of potential if it was expanded, but it's not quite there yet. Controls are a bit confusing with the two interact buttons. I think the game would work a lot better if you started with some money and no flower and there was a shop that would rotate selection of flowers at random intervals that you could buy from. It was a bit annoying if I didn't feel like I could complete an order with the random plants I was given.
But overall, I really like the idea of trying to crossbreed flowers to fulfill specific wants. I just would like a few more mechanics to bring it more in line with other farming games. Good job for limited time.
I had a hard time trying to understand the game. Tutorial is very long and intimidating. But in fact it's not so complicated. Mailbox for order. Computer: Partially merge 2 plants + Radar feature. I don't really understand why you need R button (E seems enough to me). Game could be great, if you manage to make rule be intuitively understood. Perhaps by working on this affordance of objects. Great job.
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